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First post, by DosFreak

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Radeon 9700

In DOS with UNIVBE [VESA 2.0]:

    102 -  800 x  600  4 bits per pixel
104 - 1024 x 768 4 bits per pixel
182 - 320 x 200 8 bits per pixel
10D - 320 x 200 15 bits per pixel
10E - 320 x 200 16 bits per pixel
10F - 320 x 200 24 bits per pixel
120 - 320 x 200 32 bits per pixel
192 - 320 x 240 8 bits per pixel
193 - 320 x 240 15 bits per pixel
194 - 320 x 240 16 bits per pixel
195 - 320 x 240 24 bits per pixel
196 - 320 x 240 32 bits per pixel
1A2 - 400 x 300 8 bits per pixel
1A3 - 400 x 300 15 bits per pixel
1A4 - 400 x 300 16 bits per pixel
1A5 - 400 x 300 24 bits per pixel
1A6 - 400 x 300 32 bits per pixel
1B2 - 512 x 384 8 bits per pixel
1B3 - 512 x 384 15 bits per pixel
1B4 - 512 x 384 16 bits per pixel
1B5 - 512 x 384 24 bits per pixel
1B6 - 512 x 384 32 bits per pixel
1C2 - 640 x 350 8 bits per pixel
1C3 - 640 x 350 15 bits per pixel
1C4 - 640 x 350 16 bits per pixel
1C5 - 640 x 350 24 bits per pixel
1C6 - 640 x 350 32 bits per pixel
100 - 640 x 400 8 bits per pixel
183 - 640 x 400 15 bits per pixel
184 - 640 x 400 16 bits per pixel
185 - 640 x 400 24 bits per pixel
186 - 640 x 400 32 bits per pixel
101 - 640 x 480 8 bits per pixel
110 - 640 x 480 15 bits per pixel
111 - 640 x 480 16 bits per pixel
112 - 640 x 480 24 bits per pixel
121 - 640 x 480 32 bits per pixel
103 - 800 x 600 8 bits per pixel
113 - 800 x 600 15 bits per pixel
114 - 800 x 600 16 bits per pixel
115 - 800 x 600 24 bits per pixel
122 - 800 x 600 32 bits per pixel
105 - 1024 x 768 8 bits per pixel
116 - 1024 x 768 15 bits per pixel
117 - 1024 x 768 16 bits per pixel
118 - 1024 x 768 24 bits per pixel
123 - 1024 x 768 32 bits per pixel
107 - 1280 x 1024 8 bits per pixel
119 - 1280 x 1024 15 bits per pixel
11A - 1280 x 1024 16 bits per pixel
11B - 1280 x 1024 24 bits per pixel
124 - 1280 x 1024 32 bits per pixel

In XP with UNIVBE [VESA 2.0]:

    102 -  800 x  600  4 bits per pixel
104 - 1024 x 768 4 bits per pixel
182 - 320 x 200 8 bits per pixel
10D - 320 x 200 15 bits per pixel
10E - 320 x 200 16 bits per pixel
10F - 320 x 200 24 bits per pixel
120 - 320 x 200 32 bits per pixel
192 - 320 x 240 8 bits per pixel
193 - 320 x 240 15 bits per pixel
194 - 320 x 240 16 bits per pixel
195 - 320 x 240 24 bits per pixel
196 - 320 x 240 32 bits per pixel
1A2 - 400 x 300 8 bits per pixel
1A3 - 400 x 300 15 bits per pixel
1A4 - 400 x 300 16 bits per pixel
1A5 - 400 x 300 24 bits per pixel
1A6 - 400 x 300 32 bits per pixel
1B2 - 512 x 384 8 bits per pixel
1B3 - 512 x 384 15 bits per pixel
1B4 - 512 x 384 16 bits per pixel
1B5 - 512 x 384 24 bits per pixel
1B6 - 512 x 384 32 bits per pixel
1C2 - 640 x 350 8 bits per pixel
1C3 - 640 x 350 15 bits per pixel
1C4 - 640 x 350 16 bits per pixel
1C5 - 640 x 350 24 bits per pixel
1C6 - 640 x 350 32 bits per pixel
100 - 640 x 400 8 bits per pixel
183 - 640 x 400 15 bits per pixel
184 - 640 x 400 16 bits per pixel
185 - 640 x 400 24 bits per pixel
186 - 640 x 400 32 bits per pixel
101 - 640 x 480 8 bits per pixel
110 - 640 x 480 15 bits per pixel
111 - 640 x 480 16 bits per pixel
112 - 640 x 480 24 bits per pixel
121 - 640 x 480 32 bits per pixel
103 - 800 x 600 8 bits per pixel
113 - 800 x 600 15 bits per pixel
114 - 800 x 600 16 bits per pixel
115 - 800 x 600 24 bits per pixel
122 - 800 x 600 32 bits per pixel
105 - 1024 x 768 8 bits per pixel
116 - 1024 x 768 15 bits per pixel
117 - 1024 x 768 16 bits per pixel
118 - 1024 x 768 24 bits per pixel
123 - 1024 x 768 32 bits per pixel
107 - 1280 x 1024 8 bits per pixel
119 - 1280 x 1024 15 bits per pixel
11A - 1280 x 1024 16 bits per pixel
11B - 1280 x 1024 24 bits per pixel
124 - 1280 x 1024 32 bits per pixel

In XP with NOLFB and UNIVBE [forced VESA 1.2]:

    102 -  800 x  600  4 bits per pixel
104 - 1024 x 768 4 bits per pixel
182 - 320 x 200 8 bits per pixel
10D - 320 x 200 15 bits per pixel
10E - 320 x 200 16 bits per pixel
10F - 320 x 200 24 bits per pixel
120 - 320 x 200 32 bits per pixel
192 - 320 x 240 8 bits per pixel
193 - 320 x 240 15 bits per pixel
194 - 320 x 240 16 bits per pixel
195 - 320 x 240 24 bits per pixel
196 - 320 x 240 32 bits per pixel
1A2 - 400 x 300 8 bits per pixel
1A3 - 400 x 300 15 bits per pixel
1A4 - 400 x 300 16 bits per pixel
1A5 - 400 x 300 24 bits per pixel
1A6 - 400 x 300 32 bits per pixel
1B2 - 512 x 384 8 bits per pixel
1B3 - 512 x 384 15 bits per pixel
1B4 - 512 x 384 16 bits per pixel
1B5 - 512 x 384 24 bits per pixel
1B6 - 512 x 384 32 bits per pixel
1C2 - 640 x 350 8 bits per pixel
1C3 - 640 x 350 15 bits per pixel
1C4 - 640 x 350 16 bits per pixel
1C5 - 640 x 350 24 bits per pixel
1C6 - 640 x 350 32 bits per pixel
100 - 640 x 400 8 bits per pixel
183 - 640 x 400 15 bits per pixel
184 - 640 x 400 16 bits per pixel
185 - 640 x 400 24 bits per pixel
186 - 640 x 400 32 bits per pixel
101 - 640 x 480 8 bits per pixel
110 - 640 x 480 15 bits per pixel
111 - 640 x 480 16 bits per pixel
112 - 640 x 480 24 bits per pixel
121 - 640 x 480 32 bits per pixel
103 - 800 x 600 8 bits per pixel
113 - 800 x 600 15 bits per pixel
114 - 800 x 600 16 bits per pixel
115 - 800 x 600 24 bits per pixel
122 - 800 x 600 32 bits per pixel
105 - 1024 x 768 8 bits per pixel
116 - 1024 x 768 15 bits per pixel
117 - 1024 x 768 16 bits per pixel
118 - 1024 x 768 24 bits per pixel
123 - 1024 x 768 32 bits per pixel
107 - 1280 x 1024 8 bits per pixel
119 - 1280 x 1024 15 bits per pixel
11A - 1280 x 1024 16 bits per pixel
11B - 1280 x 1024 24 bits per pixel
124 - 1280 x 1024 32 bits per pixel

Primary:
MEMORY RANGE
D0000000-D7FFFFFF
E1000000-E100FFFF
000A0000-000BFFFF

I/O RANGE
90000-90FF
03B0-03BB
03C0-03DF

Secondary:
D8000000-DFFFFFFF
E1FF0000-E1FFFFFF

Leadtek Winfast A250 Ultra Geforce 4 Ti4600 [4.25.00.26]

In DOS with UNIVBE [VESA 3.0]:

    100 -  640 x  400  8 bits per pixel
101 - 640 x 480 8 bits per pixel
102 - 800 x 600 4 bits per pixel
103 - 800 x 600 8 bits per pixel
104 - 1024 x 768 4 bits per pixel
105 - 1024 x 768 8 bits per pixel
106 - 1280 x 1024 4 bits per pixel
107 - 1280 x 1024 8 bits per pixel
10E - 320 x 200 16 bits per pixel
10F - 320 x 200 32 bits per pixel
111 - 640 x 480 16 bits per pixel
112 - 640 x 480 32 bits per pixel
114 - 800 x 600 16 bits per pixel
115 - 800 x 600 32 bits per pixel
117 - 1024 x 768 16 bits per pixel
118 - 1024 x 768 32 bits per pixel
11A - 1280 x 1024 16 bits per pixel
130 - 320 x 200 8 bits per pixel
131 - 320 x 400 8 bits per pixel
132 - 320 x 400 16 bits per pixel
133 - 320 x 400 32 bits per pixel
134 - 320 x 240 8 bits per pixel
135 - 320 x 240 16 bits per pixel
136 - 320 x 240 32 bits per pixel
13D - 640 x 400 16 bits per pixel
13E - 640 x 400 32 bits per pixel
145 - 1600 x 1200 8 bits per pixel
146 - 1600 x 1200 16 bits per pixel
147 - 1400 x 1050 8 bits per pixel
148 - 1400 x 1050 16 bits per pixel

In XP with UNIVBE [VESA 3.0]:

    100 -  640 x  400  8 bits per pixel
101 - 640 x 480 8 bits per pixel
102 - 800 x 600 4 bits per pixel
103 - 800 x 600 8 bits per pixel
104 - 1024 x 768 4 bits per pixel
105 - 1024 x 768 8 bits per pixel
106 - 1280 x 1024 4 bits per pixel
107 - 1280 x 1024 8 bits per pixel
10E - 320 x 200 16 bits per pixel
10F - 320 x 200 32 bits per pixel
111 - 640 x 480 16 bits per pixel
112 - 640 x 480 32 bits per pixel
114 - 800 x 600 16 bits per pixel
115 - 800 x 600 32 bits per pixel
117 - 1024 x 768 16 bits per pixel
118 - 1024 x 768 32 bits per pixel
11A - 1280 x 1024 16 bits per pixel
130 - 320 x 200 8 bits per pixel
131 - 320 x 400 8 bits per pixel
132 - 320 x 400 16 bits per pixel
133 - 320 x 400 32 bits per pixel
134 - 320 x 240 8 bits per pixel
135 - 320 x 240 16 bits per pixel
136 - 320 x 240 32 bits per pixel
13D - 640 x 400 16 bits per pixel
13E - 640 x 400 32 bits per pixel
145 - 1600 x 1200 8 bits per pixel
146 - 1600 x 1200 16 bits per pixel
147 - 1400 x 1050 8 bits per pixel
148 - 1400 x 1050 16 bits per pixel

In XP with NOLFB and UNIVBE [forced VESA 1.2]:

    100 -  640 x  400  8 bits per pixel
101 - 640 x 480 8 bits per pixel
102 - 800 x 600 4 bits per pixel
103 - 800 x 600 8 bits per pixel
104 - 1024 x 768 4 bits per pixel
105 - 1024 x 768 8 bits per pixel
106 - 1280 x 1024 4 bits per pixel
107 - 1280 x 1024 8 bits per pixel
10E - 320 x 200 16 bits per pixel
10F - 320 x 200 32 bits per pixel
111 - 640 x 480 16 bits per pixel
112 - 640 x 480 32 bits per pixel
114 - 800 x 600 16 bits per pixel
115 - 800 x 600 32 bits per pixel
117 - 1024 x 768 16 bits per pixel
118 - 1024 x 768 32 bits per pixel
11A - 1280 x 1024 16 bits per pixel
130 - 320 x 200 8 bits per pixel
131 - 320 x 400 8 bits per pixel
132 - 320 x 400 16 bits per pixel
133 - 320 x 400 32 bits per pixel
134 - 320 x 240 8 bits per pixel
135 - 320 x 240 16 bits per pixel
136 - 320 x 240 32 bits per pixel
13D - 640 x 400 16 bits per pixel
13E - 640 x 400 32 bits per pixel
145 - 1600 x 1200 8 bits per pixel
146 - 1600 x 1200 16 bits per pixel
147 - 1400 x 1050 8 bits per pixel
148 - 1400 x 1050 16 bits per pixel

Primary:
MEMORY RANGE
E0000000-E0FFFFFF
D0000000-D7FFFFFF
D8000000-D807FFFF
000A0000-000BFFFF

I/O RANGE
03B0-03BB
03C0-03DF

Conclusions so far:

Profiler can see all VESA modes that each card has in XP just as well as DOS does.

Both nVidia/ATi cards have the Linear Frame Buffer address (D0000000-D7FFFFFF) in their Resources tab.

The ATi card has the LFB as the first address range. Could this make a difference in compatibility?

ATi card has more display modes and VESA 2.0.
nVidia card has 1600x1200 and VESA 3.0.

None of the refresh rate programs work in NTVDM for either. Those that look for VESA 2.0/3.0 work fine for both cards at detecting the VESA version but do not actually perform their functions since the way that NT uses VESA is "different".

nVidia cards cannot go past 640x480 using NOLFB in BUILD engine games.
nVidia cards work fine in DOS for all of their resolutions, which leads me to conclude that it is an NT problem. The only NT version where nVidia cards are somewhat compatible and on somewhat equal terms with ATi cards is Windows XP ...except for a few discrepancies.

ATi cards can use ALL of their resolutions in NT with NOLFB in BUILD engine games. They are also more compatible with games requiring VESA in ALL NT versions (not just XP).

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Reply 1 of 37, by Snover

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There is certainly a trade-off between VESA 2.0/3.0 and VESA 1.2 with my card.

Hercules 3D Prophet III GeForce3 Ti500

In 2K with UNIVBE [VESA 3.0]:

    1F9 -  320 x  200  8 bits per pixel
1F8 - 320 x 240 8 bits per pixel
1F5 - 400 x 300 8 bits per pixel
1F7 - 320 x 400 8 bits per pixel
1F6 - 320 x 480 8 bits per pixel
1F3 - 512 x 384 8 bits per pixel
1F2 - 640 x 350 8 bits per pixel
100 - 640 x 400 8 bits per pixel
10D - 320 x 200 15 bits per pixel
1E9 - 320 x 240 15 bits per pixel
1E6 - 400 x 300 15 bits per pixel
1E8 - 320 x 400 15 bits per pixel
1E7 - 320 x 480 15 bits per pixel
1E4 - 512 x 384 15 bits per pixel
1E3 - 640 x 350 15 bits per pixel
1E2 - 640 x 400 15 bits per pixel
10E - 320 x 200 16 bits per pixel
1D9 - 320 x 240 16 bits per pixel
1D6 - 400 x 300 16 bits per pixel
1D8 - 320 x 400 16 bits per pixel
1D7 - 320 x 480 16 bits per pixel
1D4 - 512 x 384 16 bits per pixel
1D3 - 640 x 350 16 bits per pixel
1D2 - 640 x 400 16 bits per pixel
10F - 320 x 200 24 bits per pixel
1C9 - 320 x 240 24 bits per pixel
1C6 - 400 x 300 24 bits per pixel
1C8 - 320 x 400 24 bits per pixel
1C7 - 320 x 480 24 bits per pixel
1C4 - 512 x 384 24 bits per pixel
1C3 - 640 x 350 24 bits per pixel
1C2 - 640 x 400 24 bits per pixel
104 - 1024 x 768 4 bits per pixel
106 - 1280 x 1024 4 bits per pixel
101 - 640 x 480 8 bits per pixel
103 - 800 x 600 8 bits per pixel
105 - 1024 x 768 8 bits per pixel
1EF - 1152 x 864 8 bits per pixel
110 - 640 x 480 15 bits per pixel
113 - 800 x 600 15 bits per pixel
111 - 640 x 480 16 bits per pixel
114 - 800 x 600 16 bits per pixel
112 - 640 x 480 24 bits per pixel

In 2K with NOLFB and UNIVBE [forced VESA 1.2]:

    100 -  640 x  400  8 bits per pixel
101 - 640 x 480 8 bits per pixel
102 - 800 x 600 4 bits per pixel
103 - 800 x 600 8 bits per pixel
104 - 1024 x 768 4 bits per pixel
105 - 1024 x 768 8 bits per pixel
106 - 1280 x 1024 4 bits per pixel
107 - 1280 x 1024 8 bits per pixel
10E - 320 x 200 16 bits per pixel
10F - 320 x 200 32 bits per pixel
111 - 640 x 480 16 bits per pixel
112 - 640 x 480 32 bits per pixel
114 - 800 x 600 16 bits per pixel
115 - 800 x 600 32 bits per pixel
117 - 1024 x 768 16 bits per pixel
118 - 1024 x 768 32 bits per pixel
11A - 1280 x 1024 16 bits per pixel
130 - 320 x 200 8 bits per pixel
131 - 320 x 400 8 bits per pixel
132 - 320 x 400 16 bits per pixel
133 - 320 x 400 32 bits per pixel
134 - 320 x 240 8 bits per pixel
135 - 320 x 240 16 bits per pixel
136 - 320 x 240 32 bits per pixel
13D - 640 x 400 16 bits per pixel
13E - 640 x 400 32 bits per pixel
145 - 1600 x 1200 8 bits per pixel
146 - 1600 x 1200 16 bits per pixel

Primary:
MEMORY RANGE
DE000000-DEFFFFFF
D8000000-DBFFFFFF
DDC80000-DDCFFFFF

I/O RANGE
03B0-03BB
03C0-03DF

Secondary:
000A0000-000BFFFF

Notice that this card does NOT have D0000000-D7FFFFFF as one of its memory ranges, unlike both of DosFreak's cards.

It appears that while VESA 2.0/3.0 offer more modes TOTAL (42 versus 27), they do NOT offer any 32-bit colour modes, nor do they offer resolutions above 1152x864x8, unlike the forced VESA 1.2 modes, which support up to 1024x768x32 (highest 32-bit mode), and up to 1600x1200x16 (highest resolution). Go figure. So much for nVidia having superior drivers, I guess.

Yes, it’s my fault.

Reply 2 of 37, by Nicht Sehr Gut

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DosFreak wrote:

nVidia cards cannot go past 640x480 using NOLFB in BUILD engine games.

Eh? When I use NOLFB with BUILD on XP, I can go up to 1600x1200 easily.

Geforce 3 Ti200 (VisionTek)

Reply 3 of 37, by DosFreak

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Report your 'fo then 'foo! 😁

Mabye it's a GF4 thang. Or a driver thing. Who knows. That's what the thread is for!

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Reply 4 of 37, by Snover

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Too bad I don't have XP so I can't really test games...
I mean, I could, but then I couldn't have sound effects, and that would suck. Besides, trying to force-quit out of a DOS game using VESA means that my system locks up. (bah.)

Yes, it’s my fault.

Reply 5 of 37, by Nicht Sehr Gut

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DosFreak wrote:

Report your 'fo then 'foo!

What exactly are you using to generate this report? I really hesitate to put anything from SciTech on my PC if I don't have to.

Or a driver thing.

Using the standard v30.82 drivers on both sides.

Reply 6 of 37, by DosFreak

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We are using "profile.exe" from the SDD 6.53 DOS package. The SDD installation just installs 1 file in the root of C: to determine if it's installed or not and for time-checking. That's it.

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Reply 8 of 37, by Nicht Sehr Gut

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Snover wrote:

...in your WIN.INI and SYSTEM.INI and adds its own INI to the Windows directory. The uninstaller doesn't properly uninstall, either.

Glad I installed in Virtual PC then manually copied the files over.

Not sure what parameters you're using and I couldn't get it to write a logfile, so I just directed the output to a file.

Available modes are (add 4000 for Linear Framebuffer version):
100 - 640 x 400 8 bits per pixel
101 - 640 x 480 8 bits per pixel
102 - 800 x 600 4 bits per pixel
103 - 800 x 600 8 bits per pixel
104 - 1024 x 768 4 bits per pixel
105 - 1024 x 768 8 bits per pixel
106 - 1280 x 1024 4 bits per pixel
107 - 1280 x 1024 8 bits per pixel
10E - 320 x 200 16 bits per pixel
10F - 320 x 200 32 bits per pixel
111 - 640 x 480 16 bits per pixel
112 - 640 x 480 32 bits per pixel
114 - 800 x 600 16 bits per pixel
115 - 800 x 600 32 bits per pixel
117 - 1024 x 768 16 bits per pixel
118 - 1024 x 768 32 bits per pixel
11A - 1280 x 1024 16 bits per pixel
130 - 320 x 200 8 bits per pixel
131 - 320 x 400 8 bits per pixel
132 - 320 x 400 16 bits per pixel
133 - 320 x 400 32 bits per pixel
134 - 320 x 240 8 bits per pixel
135 - 320 x 240 16 bits per pixel
136 - 320 x 240 32 bits per pixel
13D - 640 x 400 16 bits per pixel
13E - 640 x 400 32 bits per pixel
145 - 1600 x 1200 8 bits per pixel
146 - 1600 x 1200 16 bits per pixel

Win98SE,True DOS,XP, and XP with NOLFB all the same, so obviously something's wrong.

Reply 9 of 37, by DosFreak

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Snover wrote:

Err, no. It puts shit in your WIN.INI and SYSTEM.INI and adds its own INI to the Windows directory. The uninstaller doesn't properly uninstall, either.

Not the DOS ver. Dunno WTF ver you guys are using....

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Reply 10 of 37, by DosFreak

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Yep, profile.exe > file.txt is what we are doing.

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Reply 11 of 37, by Dominus

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I may be too dumb, but I really have a problem with all this and my Voodoo5.
Isn't all this Vesa mode stuff still driver related on NT based systems?
And isn't what profiler.exe reports just theoretical that might not work in practice?

I say this becasue my Voodoo5 has big problems doing 640x480x8 even though it is reported as working. All I get is big tearing like it is running some unsupported resolution. Testing it on my Windows ME dual-boot it works fine.

What profile.exe says on my system:
100 - 640 x 400 8 bits per pixel
101 - 640 x 480 8 bits per pixel
102 - 800 x 600 4 bits per pixel
103 - 800 x 600 8 bits per pixel
105 - 1024 x 768 8 bits per pixel
107 - 1280 x 1024 8 bits per pixel
120 - 320 x 200 8 bits per pixel
10E - 320 x 200 16 bits per pixel
10F - 320 x 200 24 bits per pixel
123 - 320 x 240 8 bits per pixel
124 - 320 x 240 16 bits per pixel
125 - 320 x 240 24 bits per pixel
126 - 400 x 300 8 bits per pixel
127 - 400 x 300 16 bits per pixel
128 - 400 x 300 24 bits per pixel
129 - 512 x 384 8 bits per pixel
12A - 512 x 384 16 bits per pixel
12B - 512 x 384 24 bits per pixel
12C - 640 x 400 16 bits per pixel
12D - 640 x 400 24 bits per pixel
111 - 640 x 480 16 bits per pixel
112 - 640 x 480 24 bits per pixel
114 - 800 x 600 16 bits per pixel
115 - 800 x 600 24 bits per pixel
117 - 1024 x 768 16 bits per pixel
118 - 1024 x 768 24 bits per pixel
11A - 1280 x 1024 16 bits per pixel
11B - 1280 x 1024 24 bits per pixel

Reply 12 of 37, by Nicht Sehr Gut

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DosFreak wrote:

Not the DOS ver. Dunno WTF ver you guys are using....

The Windows version is what I found, but it has DOS components. I just ran the PROFILE.EXE from the SDD directory, but like I said "something's wrong". I got identical results from Win98SE,True DOS,XP, and XP with NOLFB.

Reply 13 of 37, by DosFreak

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That's the point. It shows you that your access to VESA modes is the same across ALL OS's. It also let's you know what VESA modes your card support's. Now the trick is pinpointing what inhibit's NT from using those mode's. Since it seems that the Higher Vesa Modes require the LFB then we need some way to get those GF4's (or other cards) to access the mode correctly.

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Reply 14 of 37, by Nicht Sehr Gut

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DosFreak wrote:

Since it seems that the Higher Vesa Modes require the LFB then we need some way to get those GF4's (or other cards) to access the mode correctly.

But why would it report the same modes available in XP, regardless of whether or not I was running NOLFB? It appears that it thinks that I have proper VESA support in XP without NOLFB, and I don't.

Reply 15 of 37, by LSD

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DosFreak wrote:

nVidia cards cannot go past 640x480 using NOLFB in BUILD engine games.

Dunno whats up with your GF4 but my TNT1 goes past 640x480 in BUILD engine games just fine (well, in Duke3D at least...). I had Duke3D up to about 1024x768 (confirmed by my monitors on-screen display) with NOLFB but I was forced back to 320x200 by the fact that above that, the sound gets all stuttery. Gonna have to wait until I get a faster computer... (hopefully Shadow Warrior, which has the stuttery sound even at 320x400, will work properly then too)

Wasurenaide...
...watashi ga iru koto o.
Itsudatte soba ni iru yo.

Gentoo. Because everything else is just shit. 😁
Registered Linux user #319839

Reply 16 of 37, by DosFreak

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LSD wrote:

Dunno whats up with your GF4 but my TNT1 goes past 640x480 in BUILD engine games just fine (well, in Duke3D at least...). I had Duke3D up to about 1024x768 (confirmed by my monitors on-screen display) with NOLFB but I was forced back to 320x200 by the fact that above that, the sound gets all stuttery. Gonna have to wait until I get a faster computer... (hopefully Shadow Warrior, which has the stuttery sound even at 320x400, will work properly then too)

Okay

TNT1 is good...Can you check 1280X1024?

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Reply 17 of 37, by LSD

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I just checked and that works too. It's a little slow and has a refresh of 60Hz (I think I get 100 at 1024x768 which makes me thinks its more my monitor than Windows) but the game runs. I tried 1600x1200 as well and got the same results.

Wasurenaide...
...watashi ga iru koto o.
Itsudatte soba ni iru yo.

Gentoo. Because everything else is just shit. 😁
Registered Linux user #319839

Reply 18 of 37, by procerus

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This stuff's just pure gold. I think I'm falling in love with you people. 😮 😉

ATI looks a better route for VESA compatibility then, eh?

Regarding the GF4 it is notable that a number of Windows 9x/ME users found that it locks up if you try to use both UniRefresh and VBEPlus (link in my sig).

This is a combo a lot of people were using for compatibility with older games. I don't think Rob Muller (the programs' author) ever got to the bottom of the trouble. But there was a significant change in VESA support between the GF3 and GF4.

98lite with 629K of free conventional memory in full DOS mode using QEMM 9.0 (or 628K with UMBPCI.SYS providing real mode for FastVid) with SmartDrive, CD-ROM, CuteMouse, sound support and UniRefresh all loaded high.

Reply 19 of 37, by LSD

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heh, my moneys on the fact that 9x is just pure crap being the source of the trouble 😉

Wasurenaide...
...watashi ga iru koto o.
Itsudatte soba ni iru yo.

Gentoo. Because everything else is just shit. 😁
Registered Linux user #319839