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Reply 20 of 40, by antrad

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robertmo wrote on 2020-02-23, 01:16:

it's funny i got "Couldn’t recompress the image to the maximum file size of 2 MiB. Please manually resize the image." message for a 807 KiB png file
Hence using zip

That one reveals the biggest secret area in the game, I would remove that image or warn people.

Reply 21 of 40, by robertmo

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Background images (the view outside the window) are not being displayed properly or at all at higher resolutions (actually even 640x400 is affected).
I guess that could be fixed if a lot of empty area was added around the levels on the maps to make them always scroll when moving.

Reply 22 of 40, by antrad

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robertmo wrote on 2020-02-24, 02:09:

Background images (the view outside the window) are not being displayed properly or at all at higher resolutions (actually even 640x400 is affected).
I guess that could be fixed if a lot of empty area was added around the levels on the maps to make them always scroll when moving.

Well, you got the built-in map editor...

Reply 24 of 40, by antrad

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robertmo wrote on 2020-02-25, 07:27:

big_font=1
is ok for 640x400
but for 960x, 1280x, 1600x etc. it gets smaller and smaller 🙁

Better than nothing. The game released on Macs and was running at 640x480, compared to original 320x200 release, and had some some higher resolution assets, so I included those in my release as an option.

Reply 25 of 40, by lordmogul

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Since it says "games list" I think I can add something towards the "zoom out" part.
Roller Coaster Tycoon can be run in any resolution in window mode. It will start in whatever is set in the game, but can be pulled bigger as far as the screen goes.

P3 933EB @1035 (7x148) | CUSL2-C | GF3Ti200 | 256M PC133cl3 @148cl3 | 98SE & XP Pro SP3
X5460 @4.1 (9x456) | P35-DS3R | GTX660Ti | 8G DDR2-800cl5 @912cl6 | XP Pro SP3 & 7 SP1
3570K @4.4 GHz | Z77-D3H | GTX1060 | 16G DDR3-1600cl9 @2133cl12 | 7 SP1

Reply 26 of 40, by robertmo

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antrad wrote on 2020-02-25, 17:08:
robertmo wrote on 2020-02-25, 07:27:

big_font=1
is ok for 640x400
but for 960x, 1280x, 1600x etc. it gets smaller and smaller 🙁

Better than nothing. The game released on Macs and was running at 640x480, compared to original 320x200 release, and had some some higher resolution assets, so I included those in my release as an option.

level 19 is playable in 3200x2000 😀 Allows changing game strategy 😀

Reply 28 of 40, by antrad

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robertmo wrote on 2020-03-01, 10:08:

level 19 is playable in 3200x2000 😀 Allows changing game strategy 😀

Since you seem to be very interested in this game, you could check out FRABS. It is a fan made campaign with many custom levels. The levels are included with my version, but it is not set up, so I recommend you download the original version here:

http://web.archive.org/web/20010124070000/htt … cass0664/fRaBs/

You can play it in DOSBOX, or if you want to use my version all you have to do is copy-paste the following files and folders from my port to the FRABS folder:

art/icons.spe
user - the whole folder
abuse.exe
cxcore210.dll
highgui210.dll
SDL2.dll
SDL2_mixer.dll

Also in the config file "hires" and "big_font" must be set to 0. This has never been tested completely, I only played some of the first few levels.

Reply 37 of 40, by robertmo

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that's how the game generates shadows 😀

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Last edited by robertmo on 2021-04-12, 14:36. Edited 3 times in total.

Reply 39 of 40, by robertmo

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png 😀

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