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Reply 361 of 375, by C0deHunter

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UPDATE:
I just ran AWE64 DOS based diagnose utility, and it fails at setting IRQ 5 to my card. I even moved the Adaptec to a different PCI slot, and it did not help.

UPDATE2:
I think I have isolated and fixed the issue, went into the BIOS, and under the Resources Controlled By, changed it from Auto to Manual, and under IRQ 5, changed it to Legacy ISA for my AWE64.

Upon a reboot, I no longer get the SoftMPU error message, and when I also run AWE64 DOS diagnose utility, no conflict is reported.

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PIII-800E | Abit BH-6 | Rage 128 Pro Video Card | 256MB SD-RAM PC100 | AWE64 Gold | Sound Canvas 55 MKII | SoftMPU | 2X SanDisk (2004) 2GB CF as C:\ (Win98SE OS) and D:\ (DOS Games) | Windows 98SE (using PhilComputerLabs', *pure* DOS option)

Reply 364 of 375, by C0deHunter

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I use SYSTEM COMMANDER 2000 to boot into multiple OS, DOS 7.1 being of them.

PIII-800E | Abit BH-6 | Rage 128 Pro Video Card | 256MB SD-RAM PC100 | AWE64 Gold | Sound Canvas 55 MKII | SoftMPU | 2X SanDisk (2004) 2GB CF as C:\ (Win98SE OS) and D:\ (DOS Games) | Windows 98SE (using PhilComputerLabs', *pure* DOS option)

Reply 366 of 375, by bjwil1991

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General question. I got myself a Music Quest MIDIEngine 2Port/SE (Parallel port) yesterday and I'm wondering if it's possible to use SoftMPU with it or not really? If it's not possible, let me know.

Discord: https://discord.gg/U5dJw7x
Systems from C64 to FX-6300.

Reply 367 of 375, by guzzard

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Hello! I'm new here, sorry if I post a question that has already been answered. I searched both Vogons and the internet but cannot find the answer.

I setup SoftMPU on my 486 and Munt on my Linux computer to emulate MT-32 with Munt through a serial cable and that works really great, no issues.

However when I tried to get General MIDI working in DOOM, Duke3D etc I had no luck. I was using JACK2 and FluidSynth on my Linux computer and it worked fine to play midi music using DOSMid, but General MIDI did not work in games.

I could not figure what was wrong, but after some searching i found that SoftMPU cannot work with DOS extenders (this would be great info to have on the SoftMPU website under troubleshooting).

So my questions are:
Will it ever be possible to use SoftMPU together with DOS extenders (with further development of SoftMPU)? Or is there some limitations making this impossible? I found no explanation anywhere as to why it's not working, just that it's not. Perhaps someone with a lot of knowledge about DOS can explain why?

Would my proposed setup without SoftMPU (see attached image, last example) work to get General MIDI working in games with DOS extenders? If this doesn't work, what would be the easiest option with new available hardware to be able to connect to JACK2 and use various soundfonts etc?

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Last edited by guzzard on 2021-01-17, 08:02. Edited 1 time in total.

Reply 368 of 375, by walterg74

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guzzard wrote on 2021-01-16, 22:49:
Hello! I'm new here, sorry if I post a question that has already been answered. I searched both Vogons and the internet but cann […]
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Hello! I'm new here, sorry if I post a question that has already been answered. I searched both Vogons and the internet but cannot find the answer.

I setup SoftMPU on my 486 and Munt on my Linux computer to emulate MT-32 with Munt through a serial cable and that works really great, no issues.

However when I tried to get General MIDI working in DOOM, Duke3D etc I had no luck. I was using JACK2 and FluidSynth on my Linux computer and it worked fine to play midi music using DOSMid, but General MIDI did not work in games.

I could not figure what was wrong, but after some searching i found that SoftMPU cannot work with DOS extenders (this would be great info to have on the SoftMPU website under troubleshooting).

So my questions are:
Will it ever be possible to use SoftMPU together with DOS extenders? Or is there some limitations making this impossible? I found no explanation anywhere as to why it's not working, just that it's not. Perhaps someone with a lot of knowledge about DOS can explain why?

Would my proposed setup without SoftMPU (see attached image) work to get General MIDI working in games with DOS extenders? If this doesn't work, what would be the easiest option with new available hardware to be able to connect to JACK2 and use various soundfonts etc?

Not really sure what you're trying, but munt emulates MT-32/CM-32L, not general MIDI

Also not sure why you would use softmpu above and not below,.although in any case the idea is for it to be useful against mt-32 line.

Reply 369 of 375, by Pierre32

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walterg74 wrote on 2021-01-17, 00:26:

Not really sure what you're trying, but munt emulates MT-32/CM-32L, not general MIDI

Also not sure why you would use softmpu above and not below,.although in any case the idea is for it to be useful against mt-32 line.

He's using Fluidsynth, not Munt for GM. And it looks as if he's using SoftMPU for that purpose in order to use his serial port for MIDI output (and this is working, except where DOS extenders are used).

Reply 370 of 375, by walterg74

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Pierre32 wrote on 2021-01-17, 00:32:
walterg74 wrote on 2021-01-17, 00:26:

Not really sure what you're trying, but munt emulates MT-32/CM-32L, not general MIDI

Also not sure why you would use softmpu above and not below,.although in any case the idea is for it to be useful against mt-32 line.

He's using Fluidsynth, not Munt for GM. And it looks as if he's using SoftMPU for that purpose in order to use his serial port for MIDI output (and this is working, except where DOS extenders are used).

So instead of that device he could just use a "normal" old school gameport/MIDI cable to that midi/USB cable/interface

Reply 371 of 375, by Pierre32

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Yep, as per the lower part of the diagram.

@guzzard the software on the Linux side isn't in my repertoire, but as far as sidestepping SoftMPU and using the gameport for GM, those bits of hardware are the way to go.

Reply 372 of 375, by walterg74

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Pierre32 wrote on 2021-01-17, 01:36:

Yep, as per the lower part of the diagram.

@guzzard the software on the Linux side isn't in my repertoire, but as far as sidestepping SoftMPU and using the gameport for GM, those bits of hardware are the way to go.

Well, the lower part of the diagram has an extra device between the computer and the midi/usb cable, which he could just use the old midi cable instead...

Reply 375 of 375, by guzzard

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Pierre32 wrote on 2021-01-17, 01:36:

Yep, as per the lower part of the diagram.

@guzzard the software on the Linux side isn't in my repertoire, but as far as sidestepping SoftMPU and using the gameport for GM, those bits of hardware are the way to go.

Thanks! Will order some parts and cables and test. Saw a nice board designed by another forum member here (Small warm up project - Gameport/MIDI box) but unfortunately don't have access to cheap pcb manufacturers (customs + vat etc make it too expensive).