VOGONS


First post, by brazzjazz

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I'm getting crashes with Clive Barker's Undying with any resolutions larger than 2048 px wide. I already had the same problem with another Unreal Engine 1 game (see here Running Direct3D 7 games at > 2048px resolutions with D3D9+ wrapper), where it turned out to be a RAM allocation issue, where dgVoodoo somehow allocated even less than the 64 MB standard RAM. This time, however, I have specifically set 1024 MB RAM in the dgVoodoo launcher settings for Clive Barker's Undying. However, the game still crashes, so here is dgVoodoo's debug info (2.64). Windows 10 x64 20H1, latest GPU driver, no compatibility settings (the game doesn't even start with them, at least Win98).

Log: Log file open, 06/28/20 21:15:41
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
Init: Version: 420
Init: Compiled: Jan 26 2001 20:15:27
Init: Command line:
Init: Base directory: D:\Spiele\Clive Barkers Undying\System\
Init: Character set: ANSI
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Log: Cd Path: D:\
Init: Computer: PC
Init: User: user
Init: Memory total: Phys=2097151K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3399.993797 MHz
Init: CPU Page size=4096, Processors=8
Init: CPU Detected: PentiumPro-class processor (GenuineIntel)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Init: Undying engine initialized
Log: Deleting temporary save file: ..\Save\CU_01.sav
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: Bound to Galaxy.dll
Init: Galaxy initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Changing UnrealScript FVector size : 12, 4
Log: to: 12, 4
Log: Changing UnrealScript FPlane size : 16, 4
Log: to: 16, 4
Log: Changing UnrealScript FPlace size : 28, 4
Log: to: 28, 4
Log: Game class is 'SinglePlayer'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: loadmap LastURL = Entry
Log: Browse: Start.sac?Name=Player?Class=Aeons.Patrick
Log: LoadMap: Start.sac?Name=Player?Class=Aeons.Patrick
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 23242->23187; refs: 244373
Log: Game class is 'SinglePlayer'
Log: Level is Level Start.MyLevel
Log: Bringing Level Start.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=Aeons.Patrick
ScriptLog: Base Mutator is Start.Mutator1
Init: Initialized moving brush tracker for Level Start.MyLevel
Log: loadmap LastURL = Start.sac?Name=Player?Class=Aeons.Patrick
ScriptLog: Login: Player
ScriptWarning: Patrick Start.Patrick0 (Function Aeons.Patrick.PostBeginPlay:0013) Accessed None: Patrick0.Player
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ScriptWarning: Patrick Start.Patrick0 (Function Aeons.Patrick.PostBeginPlay:001B) Accessed None: Patrick0.Unknown
Log: Possessed PlayerPawn: Patrick Start.Patrick0
ScriptWarning: GhelziabahrStone Start.GhelziabahrStone0 (Function Aeons.GhelziabahrStone.PostBeginPlay:000D) Accessed None: GhelziabahrStone0.AmmoType
ScriptWarning: GhelziabahrStone Start.GhelziabahrStone0 (Function Aeons.GhelziabahrStone.PostBeginPlay:0015) Attempt to assigned variable through None
ScriptLog: JournalEntry: PostBeginPlayStart.ObjectivesJournal0
ScriptLog: All inventory from Player is accepted
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3DDrv.dll
Log: Flushing texture cache.
Init: DirectDraw drivers detected:
Init: display (dgVoodoo DirectX Wrapper)
Init: \\.\DISPLAY1 (NVIDIA GeForce GTX 970)
Init: D3D Device: Supports system memory DMA blts
Log: D3D Device 1048576K vram, 1043456K free
Init: Unreal Tournament Direct3D support - internal revision 1.6
Init: D3D Device: szDriver=dgVoodoo
Init: D3D Device: szDescription=dgVoodoo DirectX Wrapper
Init: D3D Device: wProduct=17479
Init: D3D Device: wVersion=2
Init: D3D Device: wSubVersion=64
Init: D3D Device: wBuild=2
Init: D3D Device: dwVendorId=0
Init: D3D Device: dwDeviceId=0
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=0
Init: ** Supported Modes **
Init: Mode: 512x384 (8bit)
Init: Mode: 640x400 (8bit)
Init: Mode: 640x480 (8bit)
Init: Mode: 720x480 (8bit)
Init: Mode: 720x576 (8bit)
Init: Mode: 800x600 (8bit)
Init: Mode: 1024x768 (8bit)
Init: Mode: 1152x864 (8bit)
Init: Mode: 1176x664 (8bit)
Init: Mode: 1280x720 (8bit)
Init: Mode: 1280x768 (8bit)
Init: Mode: 1280x800 (8bit)
Init: Mode: 1280x960 (8bit)
Init: Mode: 1280x1024 (8bit)
Init: Mode: 1360x768 (8bit)
Init: Mode: 1366x768 (8bit)
Init: Mode: 1600x900 (8bit)
Init: Mode: 1600x1024 (8bit)
Init: Mode: 1600x1200 (8bit)
Init: Mode: 1680x1050 (8bit)
Init: Mode: 1768x992 (8bit)
Init: Mode: 1920x1080 (8bit)
Init: Mode: 1920x1200 (8bit)
Init: Mode: 1920x1440 (8bit)
Init: Mode: 2048x1536 (8bit)
Init: Mode: 2376x1080 (8bit)
Init: Mode: 2400x1350 (8bit)
Init: Mode: 2560x1080 (8bit)
Init: Mode: 2560x1440 (8bit)
Init: Mode: 2560x1600 (8bit)
Init: Mode: 2640x1200 (8bit)
Init: Mode: 2860x1300 (8bit)
Init: Mode: 2970x1350 (8bit)
Init: Mode: 3168x1440 (8bit)
Init: Mode: 3440x1440 (8bit)
Init: Mode: 3840x2160 (8bit)
Init: Mode: 320x200 (16bit)
Init: Mode: 320x240 (16bit)
Init: Mode: 512x384 (16bit)
Init: Mode: 640x400 (16bit)
Init: Mode: 640x480 (16bit)
Init: Mode: 720x480 (16bit)
Init: Mode: 720x576 (16bit)
Init: Mode: 800x600 (16bit)
Init: Mode: 1024x768 (16bit)
Init: Mode: 1152x864 (16bit)
Init: Mode: 1176x664 (16bit)
Init: Mode: 1280x720 (16bit)
Init: Mode: 1280x768 (16bit)
Init: Mode: 1280x800 (16bit)
Init: Mode: 1280x960 (16bit)
Init: Mode: 1280x1024 (16bit)
Init: Mode: 1360x768 (16bit)
Init: Mode: 1366x768 (16bit)
Init: Mode: 1600x900 (16bit)
Init: Mode: 1600x1024 (16bit)
Init: Mode: 1600x1200 (16bit)
Init: Mode: 1680x1050 (16bit)
Init: Mode: 1768x992 (16bit)
Init: Mode: 1920x1080 (16bit)
Init: Mode: 1920x1200 (16bit)
Init: Mode: 1920x1440 (16bit)
Init: Mode: 2048x1536 (16bit)
Init: Mode: 2376x1080 (16bit)
Init: Mode: 2400x1350 (16bit)
Init: Mode: 2560x1080 (16bit)
Init: Mode: 2560x1440 (16bit)
Init: Mode: 2560x1600 (16bit)
Init: Mode: 2640x1200 (16bit)
Init: Mode: 2860x1300 (16bit)
Init: Mode: 2970x1350 (16bit)
Init: Mode: 3168x1440 (16bit)
Init: Mode: 3440x1440 (16bit)
Init: Mode: 3840x2160 (16bit)
Init: Mode: 320x200 (32bit)
Init: Mode: 320x240 (32bit)
Init: Mode: 512x384 (32bit)
Init: Mode: 640x400 (32bit)
Init: Mode: 640x480 (32bit)
Init: Mode: 720x480 (32bit)
Init: Mode: 720x576 (32bit)
Init: Mode: 800x600 (32bit)
Init: Mode: 1024x768 (32bit)
Init: Mode: 1152x864 (32bit)
Init: Mode: 1176x664 (32bit)
Init: Mode: 1280x720 (32bit)
Init: Mode: 1280x768 (32bit)
Init: Mode: 1280x800 (32bit)
Init: Mode: 1280x960 (32bit)
Init: Mode: 1280x1024 (32bit)
Init: Mode: 1360x768 (32bit)
Init: Mode: 1366x768 (32bit)
Init: Mode: 1600x900 (32bit)
Init: Mode: 1600x1024 (32bit)
Init: Mode: 1600x1200 (32bit)
Init: Mode: 1680x1050 (32bit)
Init: Mode: 1768x992 (32bit)
Init: Mode: 1920x1080 (32bit)
Init: Mode: 1920x1200 (32bit)
Init: Mode: 1920x1440 (32bit)
Init: Mode: 2048x1536 (32bit)
Init: Mode: 2376x1080 (32bit)
Init: Mode: 2400x1350 (32bit)
Init: Mode: 2560x1080 (32bit)
Init: Mode: 2560x1440 (32bit)
Init: Mode: 2560x1600 (32bit)
Init: Mode: 2640x1200 (32bit)
Init: Mode: 2860x1300 (32bit)
Init: Mode: 2970x1350 (32bit)
Init: Mode: 3168x1440 (32bit)
Init: Mode: 3440x1440 (32bit)
Init: Mode: 3840x2160 (32bit)
Init: Best-match display mode: 2560x1440x32 (Error=0)
Init: D3D Driver: wMaxTextureBlendStages=8
Init: D3D Driver: wMaxSimultaneousTextures=8
Log: D3D Driver: Supports FOURCC DXT1
Log: D3D Driver: Supports FOURCC DXT2
Log: D3D Driver: Supports FOURCC DXT3
Log: D3D Driver: Supports FOURCC DXT4
Log: D3D Driver: Supports FOURCC DXT5
Init: D3D Detected: Generic 3D accelerator
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports alpha palettes
Init: D3D Driver: Supports non-power-of-2 textures
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: D3D Driver: Textures (1x1)-(2048x2048), Max aspect 2048
Init: D3D Driver: VidMem Disposition: 16 0
Log: Flushing texture cache.
Init: D3D Driver: VidMem Disposition: 16 0
Init: Galaxy is using DirectSound
Log: Galaxy started: glxAudioOutput.Type=0 Version=Galaxy Music System revision 5.00 compiled on Jun 2 2000 at 21:08:35, Driver=Directsound(tm) output driver v4.0
Log: Game engine initialized
Log: Startup time: 7.876190 seconds
Log: Memory Allocation Status
Log: Curr Memory 19.098M / 20.734M
Log: Peak Memory 19.099M / 20.734M
Log: Allocs 85234 Current / 134665 Total
ScriptLog: Stopping Mindshatter Sound: -1
ScriptLog: In Idle State
Log: Not using coverage buffer: Viewport = 81ffc80, Viewport->RenDev = 8370000, Viewport->SizeX = 2560, Viewport->RenDev->SpanBased = 0
ScriptLog: WindowConsole: LaunchUWindow

BOW to the GTX 970 Master Race! 4 (read: 3.5) gigs of precious GDDR5 random-access memory will kick your sorry ass.
Specs: Intel Xeon E3-1231 v3, MSI GTX 970 @1454/3893 MHz, 16 GB DDR3-1600, Win10 x64 20H2

Reply 1 of 2, by ZellSF

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Rank l33t
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l33t

Judging by the log, Undying's resolution is set to 2560x1440?

As mentioned in the thread you linked to, you can't do that. Undying's engine crashes at higher internal resolutions. Set Undying to a lower resolution and set dgVoodoo itself to a higher resolution.

Reply 2 of 2, by brazzjazz

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Rank Newbie
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Newbie

You're right, I must have overlooked or forgotten that part. I guess I was expecting Undying to be as capable as any Unreal Engine 1 game, strange that it it's not. Thanks.

BOW to the GTX 970 Master Race! 4 (read: 3.5) gigs of precious GDDR5 random-access memory will kick your sorry ass.
Specs: Intel Xeon E3-1231 v3, MSI GTX 970 @1454/3893 MHz, 16 GB DDR3-1600, Win10 x64 20H2