First post, by brazzjazz
- Rank
- Newbie
I'm getting crashes with Clive Barker's Undying with any resolutions larger than 2048 px wide. I already had the same problem with another Unreal Engine 1 game (see here Running Direct3D 7 games at > 2048px resolutions with D3D9+ wrapper), where it turned out to be a RAM allocation issue, where dgVoodoo somehow allocated even less than the 64 MB standard RAM. This time, however, I have specifically set 1024 MB RAM in the dgVoodoo launcher settings for Clive Barker's Undying. However, the game still crashes, so here is dgVoodoo's debug info (2.64). Windows 10 x64 20H1, latest GPU driver, no compatibility settings (the game doesn't even start with them, at least Win98).
Log: Log file open, 06/28/20 21:15:41Init: Name subsystem initializedInit: Detected: Microsoft Windows NT 6.2 (Build: 9200)Init: Version: 420Init: Compiled: Jan 26 2001 20:15:27Init: Command line:Init: Base directory: D:\Spiele\Clive Barkers Undying\System\Init: Character set: ANSILog: Bound to Engine.dllLog: Bound to Core.dllLog: Bound to Window.dllInit: Object subsystem initializedLog: Cd Path: D:\Init: Computer: PCInit: User: userInit: Memory total: Phys=2097151K Pagef=4194303K Virt=2097024KInit: Working set: 32000 / 159000Init: CPU Speed=3399.993797 MHzInit: CPU Page size=4096, Processors=8Init: CPU Detected: PentiumPro-class processor (GenuineIntel)Init: CPU Features: CMov FPU RDTSC PAE MMX KNILocalization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)Init: Undying engine initializedLog: Deleting temporary save file: ..\Save\CU_01.savLog: Bound to WinDrv.dllInit: Mouse info: 6 10 1Init: Client initializedLog: Bound to Render.dllInit: Lighting subsystem initializedInit: Rendering initializedLog: Bound to Galaxy.dllInit: Galaxy initializedLog: LoadMap: EntryLog: Bound to Fire.dllLog: Changing UnrealScript FVector size : 12, 4Log: to: 12, 4Log: Changing UnrealScript FPlane size : 16, 4Log: to: 16, 4Log: Changing UnrealScript FPlace size : 28, 4Log: to: 28, 4Log: Game class is 'SinglePlayer'Log: Level is Level Entry.MyLevelLog: Bringing Level Entry.MyLevel up for play (0)...ScriptLog: InitGame:ScriptLog: Base Mutator is Entry.Mutator0Log: loadmap LastURL = EntryLog: Browse: Start.sac?Name=Player?Class=Aeons.PatrickLog: LoadMap: Start.sac?Name=Player?Class=Aeons.PatrickLog: Collecting garbageLog: Purging garbageLog: Garbage: objects: 23242->23187; refs: 244373Log: Game class is 'SinglePlayer'Log: Level is Level Start.MyLevelLog: Bringing Level Start.MyLevel up for play (0)...ScriptLog: InitGame: ?Name=Player?Class=Aeons.PatrickScriptLog: Base Mutator is Start.Mutator1Init: Initialized moving brush tracker for Level Start.MyLevelLog: loadmap LastURL = Start.sac?Name=Player?Class=Aeons.PatrickScriptLog: Login: PlayerScriptWarning: Patrick Start.Patrick0 (Function Aeons.Patrick.PostBeginPlay:0013) Accessed None: Patrick0.Player
ScriptWarning: Patrick Start.Patrick0 (Function Aeons.Patrick.PostBeginPlay:001B) Accessed None: Patrick0.UnknownLog: Possessed PlayerPawn: Patrick Start.Patrick0ScriptWarning: GhelziabahrStone Start.GhelziabahrStone0 (Function Aeons.GhelziabahrStone.PostBeginPlay:000D) Accessed None: GhelziabahrStone0.AmmoTypeScriptWarning: GhelziabahrStone Start.GhelziabahrStone0 (Function Aeons.GhelziabahrStone.PostBeginPlay:0015) Attempt to assigned variable through NoneScriptLog: JournalEntry: PostBeginPlayStart.ObjectivesJournal0ScriptLog: All inventory from Player is acceptedInit: Input system initialized for WindowsViewport0Log: Opened viewportLog: Bound to D3DDrv.dllLog: Flushing texture cache.Init: DirectDraw drivers detected:Init: display (dgVoodoo DirectX Wrapper)Init: \\.\DISPLAY1 (NVIDIA GeForce GTX 970)Init: D3D Device: Supports system memory DMA bltsLog: D3D Device 1048576K vram, 1043456K freeInit: Unreal Tournament Direct3D support - internal revision 1.6Init: D3D Device: szDriver=dgVoodooInit: D3D Device: szDescription=dgVoodoo DirectX WrapperInit: D3D Device: wProduct=17479Init: D3D Device: wVersion=2Init: D3D Device: wSubVersion=64Init: D3D Device: wBuild=2Init: D3D Device: dwVendorId=0Init: D3D Device: dwDeviceId=0Init: D3D Device: dwSubSysId=0Init: D3D Device: dwRevision=0Init: ** Supported Modes **Init: Mode: 512x384 (8bit)Init: Mode: 640x400 (8bit)Init: Mode: 640x480 (8bit)Init: Mode: 720x480 (8bit)Init: Mode: 720x576 (8bit)Init: Mode: 800x600 (8bit)Init: Mode: 1024x768 (8bit)Init: Mode: 1152x864 (8bit)Init: Mode: 1176x664 (8bit)Init: Mode: 1280x720 (8bit)Init: Mode: 1280x768 (8bit)Init: Mode: 1280x800 (8bit)Init: Mode: 1280x960 (8bit)Init: Mode: 1280x1024 (8bit)Init: Mode: 1360x768 (8bit)Init: Mode: 1366x768 (8bit)Init: Mode: 1600x900 (8bit)Init: Mode: 1600x1024 (8bit)Init: Mode: 1600x1200 (8bit)Init: Mode: 1680x1050 (8bit)Init: Mode: 1768x992 (8bit)Init: Mode: 1920x1080 (8bit)Init: Mode: 1920x1200 (8bit)Init: Mode: 1920x1440 (8bit)Init: Mode: 2048x1536 (8bit)Init: Mode: 2376x1080 (8bit)Init: Mode: 2400x1350 (8bit)Init: Mode: 2560x1080 (8bit)Init: Mode: 2560x1440 (8bit)Init: Mode: 2560x1600 (8bit)Init: Mode: 2640x1200 (8bit)Init: Mode: 2860x1300 (8bit)Init: Mode: 2970x1350 (8bit)Init: Mode: 3168x1440 (8bit)Init: Mode: 3440x1440 (8bit)Init: Mode: 3840x2160 (8bit)Init: Mode: 320x200 (16bit)Init: Mode: 320x240 (16bit)Init: Mode: 512x384 (16bit)Init: Mode: 640x400 (16bit)Init: Mode: 640x480 (16bit)Init: Mode: 720x480 (16bit)Init: Mode: 720x576 (16bit)Init: Mode: 800x600 (16bit)Init: Mode: 1024x768 (16bit)Init: Mode: 1152x864 (16bit)Init: Mode: 1176x664 (16bit)Init: Mode: 1280x720 (16bit)Init: Mode: 1280x768 (16bit)Init: Mode: 1280x800 (16bit)Init: Mode: 1280x960 (16bit)Init: Mode: 1280x1024 (16bit)Init: Mode: 1360x768 (16bit)Init: Mode: 1366x768 (16bit)Init: Mode: 1600x900 (16bit)Init: Mode: 1600x1024 (16bit)Init: Mode: 1600x1200 (16bit)Init: Mode: 1680x1050 (16bit)Init: Mode: 1768x992 (16bit)Init: Mode: 1920x1080 (16bit)Init: Mode: 1920x1200 (16bit)Init: Mode: 1920x1440 (16bit)Init: Mode: 2048x1536 (16bit)Init: Mode: 2376x1080 (16bit)Init: Mode: 2400x1350 (16bit)Init: Mode: 2560x1080 (16bit)Init: Mode: 2560x1440 (16bit)Init: Mode: 2560x1600 (16bit)Init: Mode: 2640x1200 (16bit)Init: Mode: 2860x1300 (16bit)Init: Mode: 2970x1350 (16bit)Init: Mode: 3168x1440 (16bit)Init: Mode: 3440x1440 (16bit)Init: Mode: 3840x2160 (16bit)Init: Mode: 320x200 (32bit)Init: Mode: 320x240 (32bit)Init: Mode: 512x384 (32bit)Init: Mode: 640x400 (32bit)Init: Mode: 640x480 (32bit)Init: Mode: 720x480 (32bit)Init: Mode: 720x576 (32bit)Init: Mode: 800x600 (32bit)Init: Mode: 1024x768 (32bit)Init: Mode: 1152x864 (32bit)Init: Mode: 1176x664 (32bit)Init: Mode: 1280x720 (32bit)Init: Mode: 1280x768 (32bit)Init: Mode: 1280x800 (32bit)Init: Mode: 1280x960 (32bit)Init: Mode: 1280x1024 (32bit)Init: Mode: 1360x768 (32bit)Init: Mode: 1366x768 (32bit)Init: Mode: 1600x900 (32bit)Init: Mode: 1600x1024 (32bit)Init: Mode: 1600x1200 (32bit)Init: Mode: 1680x1050 (32bit)Init: Mode: 1768x992 (32bit)Init: Mode: 1920x1080 (32bit)Init: Mode: 1920x1200 (32bit)Init: Mode: 1920x1440 (32bit)Init: Mode: 2048x1536 (32bit)Init: Mode: 2376x1080 (32bit)Init: Mode: 2400x1350 (32bit)Init: Mode: 2560x1080 (32bit)Init: Mode: 2560x1440 (32bit)Init: Mode: 2560x1600 (32bit)Init: Mode: 2640x1200 (32bit)Init: Mode: 2860x1300 (32bit)Init: Mode: 2970x1350 (32bit)Init: Mode: 3168x1440 (32bit)Init: Mode: 3440x1440 (32bit)Init: Mode: 3840x2160 (32bit)Init: Best-match display mode: 2560x1440x32 (Error=0)Init: D3D Driver: wMaxTextureBlendStages=8Init: D3D Driver: wMaxSimultaneousTextures=8Log: D3D Driver: Supports FOURCC DXT1Log: D3D Driver: Supports FOURCC DXT2Log: D3D Driver: Supports FOURCC DXT3Log: D3D Driver: Supports FOURCC DXT4Log: D3D Driver: Supports FOURCC DXT5Init: D3D Detected: Generic 3D acceleratorInit: D3D Driver: Supports trilinearInit: D3D Driver: Supports specular gouraudInit: D3D Driver: Supports BLENDDIFFUSEALPHAInit: D3D Driver: Supports alpha palettesInit: D3D Driver: Supports non-power-of-2 texturesInit: D3D Driver: Supports LOD biasingInit: D3D Driver: Supports Z biasingInit: D3D Driver: Supports D3DTOP_ADDSIGNED2XInit: D3D Driver: Supports D3DTOP_BUMPENVMAPInit: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCEInit: D3D Driver: Supports D3DTOP_DOTPRODUCT3Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLORInit: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHAInit: D3D Driver: Textures (1x1)-(2048x2048), Max aspect 2048Init: D3D Driver: VidMem Disposition: 16 0Log: Flushing texture cache.Init: D3D Driver: VidMem Disposition: 16 0Init: Galaxy is using DirectSoundLog: Galaxy started: glxAudioOutput.Type=0 Version=Galaxy Music System revision 5.00 compiled on Jun 2 2000 at 21:08:35, Driver=Directsound(tm) output driver v4.0Log: Game engine initializedLog: Startup time: 7.876190 secondsLog: Memory Allocation StatusLog: Curr Memory 19.098M / 20.734MLog: Peak Memory 19.099M / 20.734MLog: Allocs 85234 Current / 134665 TotalScriptLog: Stopping Mindshatter Sound: -1ScriptLog: In Idle StateLog: Not using coverage buffer: Viewport = 81ffc80, Viewport->RenDev = 8370000, Viewport->SizeX = 2560, Viewport->RenDev->SpanBased = 0ScriptLog: WindowConsole: LaunchUWindow
BOW to the GTX 970 Master Race! 4 (read: 3.5) gigs of precious GDDR5 random-access memory will kick your sorry ass.
Specs: Intel Xeon E3-1231 v3, MSI GTX 970 @1454/3893 MHz, 16 GB DDR3-1600, Win10 x64 20H2