Ok, I changed to 'unspecified' scaling mode when setting the desktop resolution, it still seems to work fine on my computers (AMD, nVidia).
If not even this one will work for you then I think I cannot do anything else for this issue. 🙁
Just a suggestion for the configuration utility. Check if dgvoodoo.conf is in the current directory and use it for editing if it exists in the current directory.
Ok, I changed to 'unspecified' scaling mode when setting the desktop resolution, it still seems to work fine on my computers (AMD, nVidia).
If not even this one will work for you then I think I cannot do anything else for this issue. 🙁
Can we test it a little bit before release? 😀
Yes, I just made some other changes so partly re-testing DX/DX8 was needed.
I intend this state to be the final one altough I found regression bug(s) in Glide that are still to be fixed (Diablo II, dynamic shader compiling).
I also fixed some gamma-ramp related problems in DX8, so Need For Speed Hot Pursuit 2 and NFS3 with DX8 renderer both work now.
Stiletto wrote:Myloch wrote:
Hi dege,
have you ever thought about adding support for fancy 3d apis (like CIF, S3D, MSI, PowerSGL...)? […] Show full quote
Myloch wrote:
Hi dege,
have you ever thought about adding support for fancy 3d apis (like CIF, S3D, MSI, PowerSGL...)?
Yes, I bugged him about it a while back.
😁
Would be nice, but I'm not planning it now, it all is too time-consuming.
Just a suggestion for the configuration utility. Check if dgvoodoo.conf is in the current directory and use it for editing if it exists in the current directory.
I would like to place dgVoodooSetup.exe in the drivers/dgvoodoo/ subdirectory, and it will be nice if it detect dgvoodoo.conf in the own directory and start to edit it automatically.
Another suggestion to change the name of dgVoodooSetup.exe to dgVoodooConf.exe. Just because Windows thinks that dgVoodooSetup.exe have to setup something, but it doesn't, and as the result Windows sometimes asks me if this installer is failed. Just stupid heuristics =)
VEG wrote:But what about this suggestion? […] Show full quote
But what about this suggestion?
VEG wrote:
Just a suggestion for the configuration utility. Check if dgvoodoo.conf is in the current directory and use it for editing if it exists in the current directory.
I would like to place dgVoodooSetup.exe in the drivers/dgvoodoo/ subdirectory,
and it will be nice if it detect dgvoodoo.conf in the own directory and start to edit it automatically.
Ok, I can do that. If the current folder is already in the folder list then it could be selected by default, instead of the user appdata folder.
VEG wrote:
Another suggestion to change the name of dgVoodooSetup.exe to dgVoodooConf.exe. Just because Windows thinks that dgVoodooSetup.exe have to setup something, but it doesn't, and as the result Windows sometimes asks me if this installer is failed. Just stupid heuristics =)
Right, I think dgVoodooSetup is not the best name, after all it's a configurator, but it's a legacy from dgVoodoo1. It's a pity I choosed that back then (what is more, it would have been better not to name this wrapper 'dgVoodoo').
But I won't rename it in this version, I should re-draw its icon. 😁
VEG wrote:Does dgVoodoo Napalm support these sizes of the textures? […] Show full quote
Does dgVoodoo Napalm support these sizes of the textures?
Dege wrote:Yes, I just made some other changes so partly re-testing DX/DX8 was needed.
I intend this state to be the final one altough I fo […] Show full quote
VEG wrote:
Dege wrote:
Ok, I changed to 'unspecified' scaling mode when setting the desktop resolution, it still seems to work fine on my computers (AMD, nVidia).
If not even this one will work for you then I think I cannot do anything else for this issue. 🙁
Can we test it a little bit before release? 😀
Yes, I just made some other changes so partly re-testing DX/DX8 was needed.
I intend this state to be the final one altough I found regression bug(s) in Glide that are still to be fixed (Diablo II, dynamic shader compiling).
I also fixed some gamma-ramp related problems in DX8, so Need For Speed Hot Pursuit 2 and NFS3 with DX8 renderer both work now.
Stiletto wrote:Myloch wrote:
Hi dege,
have you ever thought about adding support for fancy 3d apis (like CIF, S3D, MSI, PowerSGL...)? […] Show full quote
Myloch wrote:
Hi dege,
have you ever thought about adding support for fancy 3d apis (like CIF, S3D, MSI, PowerSGL...)?
Yes, I bugged him about it a while back.
😁
Would be nice, but I'm not planning it now, it all is too time-consuming.
This WIP made Megarace 3 stop working.
Just bug reporting, it tries to start then crashes
I've added an ability to use large textures 512×512, 1024×1024 and 2048×2048 in the NFS3 Modern Patch. It would be nice to have an ability to choose more Onboard RAM, e.g. 32MiB, 64MiB, or even 128MiB.
I've added an ability to use large textures 512×512, 1024×1024 and 2048×2048 in the NFS3 Modern Patch. It would be nice to have an ability to choose more Onboard RAM, e.g. 32MiB, 64MiB, or even 128MiB.
I think you can type in the amount of RAM for the card you're using. Nice addtions to the rear view window.
Maybe after you finish with NFS 3 you can start with Splinter cell/ Pandorra T. 🤣 I'll send you some beer if this will be happening. 😀
@Dege. Fast access works for Splinter Cell PT. The light color problem is still there. For texture corruption try changing the resoltion to 640x480.
At this resolution there were some problems if i remember well, while certain mouse movements were performed(including black textures in certain areas).
There are also a number of game issue(non dgvoodoo related) dependent on mouse movement in SC PT. It would not be a bad ideea to see whats happening. 😁
I couldn't reproduce the texture corruption myself, but, found a very basic bug around the scaling that, according to the symptoms, can smoothly cause it. 😊
Does this fix solve the problem for you?
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I couldn't reproduce the texture corruption myself, but, found a very basic bug around the scaling that, according to the symptoms, can smoothly cause it. 😊
Does this fix solve the problem for you?
YOU GOT IT, MAN! Problem solved (in Splinter Cell Versus).
Addendum: why the size of D3D8 has grown so much? (130->600 KB)
I think that Dege just forgot to pack this dll file. Usually he use dll/exe packer, but it is not a good thing. Packed DLL extracts itself every time when it is used.
Last edited by VEG on 2016-03-11, 15:22. Edited 1 time in total.