VOGONS


Regressive bugs - report them here

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Reply 81 of 117, by Dege

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mitradis wrote on 2023-09-06, 20:39:
v2.81.3 NEW BUGS (did not have v2.81.2): C&C: RENEGADE - WEAPON IN HANDS GLITCH FARCRY - FALLING THROUGH TEXTURES (clear v1.4 wi […]
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v2.81.3 NEW BUGS (did not have v2.81.2):
C&C: RENEGADE - WEAPON IN HANDS GLITCH
FARCRY - FALLING THROUGH TEXTURES (clear v1.4 with SilentPatchFarCry, no HD patch or x64)
BLITZKRIEG - MICRO STUTTERS CAMERA MOVE

WAS in previous versions:
MAFIA - COMPLEX PROBLEMS IF DISABLED T&L (SKY GLITCH AND NO SPECULAR MAPS CUBE MAPS ON CARS)

Checked 28 games.

Indeed, it's weird. For now I could only check out FarCry now, and I reverted the modification causing that. I reuploaded the fixed version.

Reply 83 of 117, by Dege

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mitradis wrote on 2023-09-07, 10:54:
Ty! One report more: Raver Shield game - Big stutters, for example on first level here you can see strong fps twitching: https:/ […]
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Ty! One report more: Raver Shield game - Big stutters, for example on first level here you can see strong fps twitching:
image.png
Was on old versions too. Without wrapper no stutters.

Is it a regressive bug? In other words, did it work without stuttering with an older version of dgVoodoo?
Plz only post about real regressive bugs here, for other bugs open a new topic, you can even open one containing cumulative bug reports if they are short and not serious issues (like your already reported ones, I think I'll move them into a separate topic).

Reply 85 of 117, by paokkerkir

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Battlefield 1942 and Battlefield Vietnam, which were fixed with a workaround in 2.55.1, is again exhibiting same behaviors (crashing at session end) with versions 2.79 and higher - haven't tested thoroughly backwards.

Reply 86 of 117, by Dege

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paokkerkir wrote on 2023-10-01, 21:54:

Battlefield 1942 and Battlefield Vietnam, which were fixed with a workaround in 2.55.1, is again exhibiting same behaviors (crashing at session end) with versions 2.79 and higher - haven't tested thoroughly backwards.

Are there any specific steps to reproduce it? I've just tried in the same way as I did back when I workarounded that crash, but couldn't yet achieve any crash.

Reply 88 of 117, by KainXVIII

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dgVoodoo v2.82.1 has a visual bug in Blood II - when you are shot at the screen only partially turns red (dgVoodoo v2.8 don't have this issue)

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Reply 91 of 117, by lowenz

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KainXVIII wrote on 2023-11-30, 21:15:
lowenz wrote on 2023-11-30, 17:22:

I don't have that problem with the lastest build (2.8.2.1) 😐

Post your dgvoodoo settings please 😮

Senza-titolo.jpg

Blood 2 just perfect, remember to cap the framerate to 60 FPS to avoid animation misbehaviour (not due to dgVoodoo2)

Reply 92 of 117, by KainXVIII

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lowenz wrote on 2023-11-30, 23:57:

Blood 2 just perfect, remember to cap the framerate to 60 FPS to avoid animation misbehaviour (not due to dgVoodoo2)

Yeah, i have vsync enabled.
Switching "Output API" from "Best available one" to DX12 fixed red flash issue for me, didn't knew that DX12 was this important (and old version of dgvoodoo 2.8 worked with dx11 just fine in B2 afaik)

Reply 94 of 117, by KainXVIII

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lowenz wrote on 2023-12-01, 09:16:

AMD or Intel GPU -> D3D12 all the way

Good to know!
PS - its other way around in modern games though for my old videocard though 😁

Reply 96 of 117, by Dege

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KainXVIII wrote on 2023-11-30, 16:08:

dgVoodoo v2.82.1 has a visual bug in Blood II - when you are shot at the screen only partially turns red (dgVoodoo v2.8 don't have this issue)
Снимок экрана (3565).png

It only comes with D3D11 FL11_0. I don't know why it didn't do it for you with 2.8, but one part of that is a kind of heisenbug from the game side.
Anyway, I fixed it.

Reply 97 of 117, by KainXVIII

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Dege wrote on 2023-12-21, 15:45:
KainXVIII wrote on 2023-11-30, 16:08:

dgVoodoo v2.82.1 has a visual bug in Blood II - when you are shot at the screen only partially turns red (dgVoodoo v2.8 don't have this issue)
Снимок экрана (3565).png

It only comes with D3D11 FL11_0. I don't know why it didn't do it for you with 2.8, but one part of that is a kind of heisenbug from the game side.
Anyway, I fixed it.

Thank you!

Reply 98 of 117, by eddman

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Need for Speed ProStreet doesn't work starting with version 2.81, crashes at launch. The last working version is 2.8.2.

Windows 10 22H2 64-bit, GTX 1060, Driver 546.33

EDIT: So it only crashes if the dgVoodoo.conf is missing. Older versions work without it though. Don't know if it even counts as an issue.

See my next post.

Last edited by eddman on 2023-12-26, 11:11. Edited 1 time in total.

Reply 99 of 117, by BEEN_Nath_58

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eddman wrote on 2023-12-25, 19:11:

Need for Speed ProStreet doesn't work starting with version 2.81, crashes at launch. The last working version is 2.8.2.

Windows 10 22H2 64-bit, GTX 1060, Driver 546.33

EDIT: So it only crashes if the dgVoodoo.conf is missing. Older versions work without it though. Don't know if it even counts as an issue.

Normally that should mean the default dgVoodoo.conf has a setting conflicting with the game

previously known as Discrete_BOB_058