Reply 20 of 55, by Dege
Thx, I fixed it. I'll release a patch for that tomorrow. I didn't know this demo had truform mode, but honestly, Rachel's mesh is so detailed by default that I cannot see any difference between the original and the tesselated one.
The force-n-patch option: ok, I'll see. But the games supporting it will work with dgVoodoo, I hope. My fear is that if this appears as an option then many will just force it to the maximum, knowing nothing about it, along with the resolution and MSAA saying that they have a cutting-edge GPU, and then wondering why the performance is so bad. I still say that tesselation is something that must be controlled wisely by the game engine. In D3D9 it can even be adaptive, meaning that the current tesselation level is computed on per-triangle basis from the vertex distances.