3dmark99 MegaThread

Discussion about old graphics cards, monitors and video related things.

Re: 3dmark99 MegaThread

Postby ibm5155 » 2015-5-11 @ 02:38

Sorry no prints :( But I'll send it this week...)

So I'll post in four orders (1 => 2 => 3 => 4), all of them are on the same machine and hardware, but with different configs.
Global config (not changed)
-80GB IDE HDD 7,2KRPM
-128mb sdram
-1mb l2 cache
-AGP:VOODOO 3 3000
-MS-5184 motherboard
-ISA:Guillemot Maxi Sound Game Theater 64
-PCI:generic ethernet board
-PCI:Usb 2.0 5 in 1
-VIA MVP3

what was changed:
1) Pentium MMX233MHz (3.5*66 ), 128mb sdram 66MHz
2) Pentium MMX200MHz (2.0*100), 128mb sdram 66MHz - OC
3) Pentium MMX250MHz (2.5*100), 128mb sdram 66MHz - OC
4) Pentium MMX250MHz (2.5*100), 128mb sdram 100MHz - OC

3DMark score: 1298 => 1254 => 1424 => 1542
Processor score: 1596 => 1440 => 1696 => 1810
Rasterizer score:2097 => 2074 => 2100 => 2119
Extra:
Quake 2 Demo1: 38.8 => 38 => 43.1 => 45.8
Note:
The sdram was a PC133, so there wasn't actually an overclock on it, but there was on the processor
ibm5155
Member
 
Posts: 293
Joined: 2013-8-13 @ 23:46

Re: 3dmark99 MegaThread

Postby blank001 » 2015-5-12 @ 02:38

I think this a tasteful yet not super common build to show off here. The specs are

Microstar MS-5169
K6-III 400AHX
Creative Blaster Banshee 16mb
AWE64 CT4500
128mb PC100
Antec 250w/Antec case
Win98SE
DX8.1b

Image
_: K6-III+ 450apz@550, P5A-B, 128Mb CL2, Voodoo 5500 AGP, MX300, AWE64 Gold 32mb, SC-55v2.0
_: Pentium III 1400 S, TUSL2-C, 512Mb CL2, Voodoo 5500 AGP, MX300
User avatar
blank001
Member
 
Posts: 159
Joined: 2015-5-09 @ 19:25

Re: 3dmark99 MegaThread

Postby JayCeeBee64 » 2015-5-12 @ 05:35

Pentium 3 Katmai 600MHz, Asus P3B-F (Slot 1), 512mb PC133 ram, NVIDIA GeForce 2 GTS 32mb AGP (30.82 WHQL drivers), DirectX 8.1b, Windows 98SE

Image Image
Image Image

Pentium 3 Katmai 600MHz, Asus P3B-F (Slot 1), 512mb PC133 ram, 3dfx Voodoo 2 1000 12mb SLI (FastVoodoo2 4.6 drivers), DirectX 8.1b, Windows 98SE

Image
Damn! These alien bastards are gonna pay for shoving their fetishes in my game.
But for now, Shake It Baby!
User avatar
JayCeeBee64
Oldbie
 
Posts: 998
Joined: 2012-8-08 @ 18:05
Location: Deep Space.....

Re: 3dmark99 MegaThread

Postby eFatal2ty » 2015-5-26 @ 05:11

ASUS P3B-F
IP3 600B
512MB CL2 PC133
Creative GeForce256 DDR 32MB or G400MAX +V2 SLI 12MB
SB Live! X-Gamer
DX7.0 + Newest nVidia Creative Drivers

Image
Image

to JayCeeBee64:
Man, You have same config that I have!=Fastest Desktop/GamingPC from Q3/1999
*ASUS P3B-F *Intel Pentium!!! 450MHz Katmai@133fsb *Hynix 4x128MB SDR PC133 CL2 *Matrox G400MAX 32MB + Procomp Voodoo2 12MB SLi *Creative SB Live! CT4760 *3Com 3C905C-TX-M *2xSeagate 40GB 7200rpmn *EIZO T68 19"CRT * Creative FPS1000 *OS: MS Win 98SE
User avatar
eFatal2ty
Member
 
Posts: 145
Joined: 2014-4-09 @ 19:45
Location: Bratislava - Slovakia

Re: 3dmark99 MegaThread

Postby Darkman » 2015-6-01 @ 00:29

Ran 3DMark99 on my new Pentium Pro build (probably the closest machine Ive had to my first PC which also most likely used a Pentium Pro)

VS440FX Motherboard
Pentium Pro 180Mhz /256k
64MB EDO (might expand it to 128mb when I get the chance)
ATI Rage Pro 8MB
DIamond Monster 3D 3dfx Voodoo1
PowerVR Apocalypse3d PCX1
SB AWE64Gold
70GB HDD on a Ultra100 adapter.
Windows95B

Image

compared to the P133 running similar hardware (though using faster SDRAM) this is a very nice result, about twice as fast. I suppose its a demonstration of the Pro's strength with 3D graphics .
WInNT4 would be a screamer on this , but I sadly have relatively little use for it, and it lacking FAT32 support doesnt help
User avatar
Darkman
Oldbie
 
Posts: 651
Joined: 2013-9-08 @ 10:39

Re: 3dmark99 MegaThread

Postby 386SX » 2015-6-02 @ 16:25

System tested:
Chaint. 5AGM 2 / MVP3 / 512Kbyte L2
Amd k6-2 500Mhz
384Mb PC-100
3dfx Voodoo3 2000

The problem here is definetely the cpu..

Project Settings (Template):
Rendering Platform: Internal (Voodoo3 AGP)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: AMD 3DNow!(tm)
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: 62 Hz
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown

Test Results:
3DMark Result : 2.284 3DMarks
Synthetic CPU 3D Speed : 5.586 CPU 3DMarks
Rasterizer Score : 1.985 3DRasterMarks
Game 1 - Race: 33,0 FPS
Game 2 - First Person: 17,5 FPS
Fill Rate : 134,3 MTexels/s
Fill Rate With Multi-Texturing : 253,9 MTexels/s
2MB Texture Rendering Speed: 217,2 FPS
4MB Texture Rendering Speed: 209,9 FPS
8MB Texture Rendering Speed: 158,9 FPS
16MB Texture Rendering Speed: 2,8 FPS
32MB Texture Rendering Speed: 1,4 FPS
Bump Mapping Emboss, 3-pass: 102,7 FPS
Bump Mapping Emboss, 2-pass: 129,2 FPS
Bump Mapping Emboss, 1-pass: Not Supported
Point Sample Texture Filtering Speed: N/A
Bilinear Texture Filtering Speed: N/A
Trilinear Texture Filtering Speed: N/A
Anisotropic Texture Filtering Speed: N/A
386SX
Oldbie
 
Posts: 1391
Joined: 2014-10-27 @ 12:56

Re: 3dmark99 MegaThread

Postby kithylin » 2015-6-29 @ 22:55

Windows 7 x64:
Image
User avatar
kithylin
l33t
 
Posts: 2184
Joined: 2011-4-19 @ 01:32
Location: Arlington, Texas

Re: 3dmark99 MegaThread

Postby joc » 2016-1-21 @ 19:06

Project Settings (Template):
Rendering Platform: Internal (RAGE FURY MAXX (English))
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: AMD 3DNow!(tm)
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: 5 times
Title Screen: Hidden

Test Results:
3DMark Result : 12,128 3DMarks
Synthetic CPU 3D Speed : 32,098 CPU 3DMarks
Rasterizer Score : 1,764 3DRasterMarks
Game 1 - Race: 131.5 FPS
Game 2 - First Person: 112.5 FPS
Fill Rate : 126.2 MTexels/s
Fill Rate With Multi-Texturing : 173.3 MTexels/s
2MB Texture Rendering Speed: 344.0 FPS
4MB Texture Rendering Speed: 264.2 FPS
8MB Texture Rendering Speed: 188.5 FPS
16MB Texture Rendering Speed: 151.5 FPS
32MB Texture Rendering Speed: 1.9 FPS
Bump Mapping Emboss, 3-pass: 118.3 FPS
Bump Mapping Emboss, 2-pass: 130.5 FPS
Bump Mapping Emboss, 1-pass: 194.2 FPS
Point Sample Texture Filtering Speed: 126.4 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 86.0 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 1,553.2 KPolygons/s
6 Pixel/strips: 2,946.3 KPolygons/s
25 Pixel/individual: 1,451.3 KPolygons/s
25 Pixel/strips: 2,512.3 KPolygons/s
50 Pixel/individual: 1,315.2 KPolygons/s
50 Pixel/strips: 1,779.0 KPolygons/s
250 Pixel/individual: 540.4 KPolygons/s
250 Pixel/strips: 520.2 KPolygons/s
1000 Pixel/individual: 145.0 KPolygons/s
1000 Pixel/strips: 145.1 KPolygons/s

System:
Windows Version: Windows 4 A , Build 2222
DirectX Version: 4.09.00.0900
Bios Version: Award Modular BIOS v4.51PG
Bios Date: 11/14/97
Total Physical Memory: 512 MB
Free Physical Memory: 461 MB

Processor:
Processor Type: Unknown CPU Type.....................edit: Mobile Barton
Processor Speed: 2000 MHz
Processor Caps: MMX 3DNOW
L1 Cache Size: 128 KB
L2 Cache Size: 512 KB

Desktop:
2D Display Adapter Name: RAGE FURY MAXX Secondary
2D Display Adapter Driver Date: 7-23-2000
Monitor Name: Plug and Play Monitor
Monitor Driver Date: 4-23-1999
Desktop Resolution: 1280*1024
Desktop Color Depth: 32-Bit Color

3D Accelerator:
Name: RAGE FURY MAXX (English)
Driver Name: ATI3DRAU.DLL
Driver Version: 4.12.01.0061
Total Video Memory On Card: 32,691 KB
Total Texture Memory: 27,571 KB
Bus: PCI

Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Table Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression
joc
Newbie
 
Posts: 17
Joined: 2015-12-28 @ 12:39
Location: Serbia, Batajnica

Re: 3dmark99 MegaThread

Postby kithylin » 2016-1-21 @ 20:00

You know, you could of just posted a little screenshot and saved yourself a lot of typing....
User avatar
kithylin
l33t
 
Posts: 2184
Joined: 2011-4-19 @ 01:32
Location: Arlington, Texas

Re: 3dmark99 MegaThread

Postby Putas » 2016-1-21 @ 20:25

kithylin wrote:You know, you could of just posted a little screenshot and saved yourself a lot of typing....


Not all of us are interested in 3dmarks.
User avatar
Putas
Oldbie
 
Posts: 785
Joined: 2010-11-21 @ 06:58
Location: q3dm6

Re: 3dmark99 MegaThread

Postby havli » 2016-1-21 @ 21:57

Fillrate is kinda low - almost like only one GPU was active.
HW museum.cz - my collection of PC hardware
User avatar
havli
Oldbie
 
Posts: 753
Joined: 2014-11-07 @ 16:51
Location: Czech Republic

Re: 3dmark99 MegaThread

Postby joc » 2016-1-21 @ 23:17

OMG.
I run test again with single GPU.
This is weird.

12531 marks with Ati Rage Fury MAXX overclocked at 150/170MHz
http://hwbot.org/submission/2953680_romanlv_3dmark_99_max_rage_fury_maxx_12531_marks

What can be wrong with my card? Result is somehow too big???

Test Results:
3DMark Result : 5,216 3DMarks
Synthetic CPU 3D Speed : 32,408 CPU 3DMarks
Rasterizer Score : 1,765 3DRasterMarks
Game 1 - Race: 54.6 FPS
Game 2 - First Person: 49.9 FPS
Fill Rate : 126.3 MTexels/s
Fill Rate With Multi-Texturing : 173.4 MTexels/s
2MB Texture Rendering Speed: 342.9 FPS
4MB Texture Rendering Speed: 264.5 FPS
8MB Texture Rendering Speed: 188.2 FPS
16MB Texture Rendering Speed: 151.5 FPS
32MB Texture Rendering Speed: 5.2 FPS
Bump Mapping Emboss, 3-pass: 118.3 FPS
Bump Mapping Emboss, 2-pass: 130.5 FPS
Bump Mapping Emboss, 1-pass: 194.1 FPS
Point Sample Texture Filtering Speed: 126.3 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 86.0 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 1,591.5 KPolygons/s
6 Pixel/strips: 2,967.2 KPolygons/s
25 Pixel/individual: 1,570.1 KPolygons/s
25 Pixel/strips: 2,514.7 KPolygons/s
50 Pixel/individual: 1,401.4 KPolygons/s
50 Pixel/strips: 1,781.7 KPolygons/s
250 Pixel/individual: 541.0 KPolygons/s
250 Pixel/strips: 520.7 KPolygons/s
1000 Pixel/individual: 145.2 KPolygons/s
1000 Pixel/strips: 145.2 KPolygons/s
joc
Newbie
 
Posts: 17
Joined: 2015-12-28 @ 12:39
Location: Serbia, Batajnica

Re: 3dmark99 MegaThread

Postby kithylin » 2016-1-22 @ 03:40

Putas wrote:Not all of us are interested in 3dmarks.


Then why are you posting in a thread where literally all we do here is post 3dmark scores....

joc wrote:OMG.
I run test again with single GPU.
This is weird.

12531 marks with Ati Rage Fury MAXX overclocked at 150/170MHz
http://hwbot.org/submission/2953680_romanlv_3dmark_99_max_rage_fury_maxx_12531_marks

What can be wrong with my card? Result is somehow too big???

Test Results:
<snip>


Most of your results look almost exactly the same between the two runs. Except game 1 and game 2 are better.

Curious.. does 3dmark `99 not scale with SLI / CrossFire / Multi-GPU ?
User avatar
kithylin
l33t
 
Posts: 2184
Joined: 2011-4-19 @ 01:32
Location: Arlington, Texas

Re: 3dmark99 MegaThread

Postby Putas » 2016-1-22 @ 06:37

kithylin wrote:
Putas wrote:Not all of us are interested in 3dmarks.

Then why are you posting in a thread where literally all we do here is post 3dmark scores...

nope
User avatar
Putas
Oldbie
 
Posts: 785
Joined: 2010-11-21 @ 06:58
Location: q3dm6

Re: 3dmark99 MegaThread

Postby clueless1 » 2016-1-22 @ 17:55

I don't have screenshots. I just ran 3dmark99 and jotted the numbers down, so here they are for anyone interested.

System:
P4 2.53Ghz
512MB RAM
Win98SE
ATI Radeon 9800 Pro 128MB
GeForce FX 5200 256MB 128-bit
All tests run at 1024x768x32bpp with 24-bit Z buffer

No AA/AF:
9800 Pro--13023
FX 5200--9902

2X AA/4X AF:
9800 Pro--12166
FX 5200--7714

4X AA/8X AF:
9800 Pro--11338
FX 5200--4621

6X AA/16X AF:
9800 Pro--10423
FX 5200--n/a
User avatar
clueless1
l33t
 
Posts: 3831
Joined: 2015-12-22 @ 17:43
Location: Midwest US

Re: 3dmark99 MegaThread

Postby j^aws » 2017-3-06 @ 21:27

You don't see many Via C3 Ezra-T benchmarks for 3D.

Board: 440BX, Slot 1, Slocket adapter
Memory: 128MB SDRAM, CL2
CPU: 866MHz Ezra-T overclocked to 1200MHz, 100MHz FSB, 12x Multi
GPU: Voodoo 5500 AGP
Sound: None, disabled
OS: Win98SE
BIOS and drivers unoptomised
DSC_0334.JPG

Score: 3427 3D Marks, 7369 CPU Marks.
It would be interesting to compare with top end K6-III+ and Pentium II systems...
j^aws
Oldbie
 
Posts: 699
Joined: 2013-2-02 @ 19:39
Location: UK

Re: 3dmark99 MegaThread

Postby PhilsComputerLab » 2017-3-06 @ 21:49

Because a lot of retro parts can be expensive, one current project is building a very cheap Windows 98 Retro Gaming PC.

Machine ended up being a Socket 754 motherboard (SIS chipset), Sempron 2800+, 512 MB DDR, AGP Radeo 9550, 80 GB HDD, On-board Audio.

The integrated GPU got 7682 and the Radeon got 13483 :)
User avatar
PhilsComputerLab
Hardware Mod
 
Posts: 6179
Joined: 2014-9-28 @ 03:33
Location: Western Australia

Re: 3dmark99 MegaThread

Postby j^aws » 2017-3-07 @ 01:54

^^ I know what you mean by expensive. The secret is being patient...

Here's the same setup as before, but with one change:
CPU: Via C3 Ezra-T 866MHz overclocked to 1200 MHz, FSB 133MHz, 9x Multi, BIOS disabled for Video and BIOS cacheable (needed for Win98SE to boot):
DSC_0335.JPG

4017 3D Marks, 8031 CPU Marks - a nice jump at the same CPU clock.
j^aws
Oldbie
 
Posts: 699
Joined: 2013-2-02 @ 19:39
Location: UK

Re: 3dmark99 MegaThread

Postby MordekaiZeyo » 2017-3-25 @ 14:07

Hello,

i'm new to this Forum

i built my old computer since few years ago but added some upgrades.

Intel Pentium III-S "Tualatin 512" 1266 Mhz
Elitegroupd P6S5AT Socket 370 with SiS635 Chipset
512 MB DDR-RAM (Corsair VS512MB400)
Gainward Geforce 6200 with 256 MB DDR @ 64 Bit
Terratec DMX XFire 1024 PCI Sound Card with Dreamblaster X2 attached.
40 GB Hitachi IDE HDD
IDE DVD ROM drive.

Windows 2000 Professional Service Pack 4

3DMark99Max-Gf6200.png


CPUandGPUInformations.png


Rendering Platform NVIDIA GeForce 6200
Resolution 800*600
Color Depth 16-bit Color
Frame Buffer Triple buffering
Refresh Rate VSync Off
CPU Optimization Intel(r) Pentium(r) III

Test results:
3DMark Result 9360,14 3DMarks
Synthetic CPU 3D Speed 19978,90 CPU 3DMarks
Rasterizer Score 7049,29 3DRasterMarks
Game 1 - Race 113,04 FPS
Game 2 - First Person 79,87 FPS
Fill Rate 322,86 MTexels/s
Fill Rate With Multi-Texturing 1096,90 MTexels/s
2MB Texture Rendering Speed 519,96 FPS
4MB Texture Rendering Speed 385,44 FPS
8MB Texture Rendering Speed 256,06 FPS
16MB Texture Rendering Speed 179,56 FPS
32MB Texture Rendering Speed 128,80 FPS
Bump Mapping Emboss, 3-pass 176,86 FPS
Bump Mapping Emboss, 2-pass 231,89 FPS
Bump Mapping Emboss, 1-pass 435,45 FPS
Point Sample Texture Filtering Speed 100,74 %
Bilinear Texture Filtering Speed 100,00 %
Trilinear Texture Filtering Speed 96,45 %
Anisotropic Texture Filtering Speed 0,00 %
6 Pixel/individual 2465,69 KPolygons/s
6 Pixel/strips 7673,52 KPolygons/s
25 Pixel/individual 1998,54 KPolygons/s
25 Pixel/strips 6677,24 KPolygons/s
50 Pixel/individual 1677,31 KPolygons/s
50 Pixel/strips 4657,60 KPolygons/s
250 Pixel/individual 711,18 KPolygons/s
250 Pixel/strips 894,72 KPolygons/s
1000 Pixel/individual 225,16 KPolygons/s
1000 Pixel/strips 243,35 KPolygons/s
Processor Type Intel Pentium III-S
Processor Speed 1288 MHz
L1 Cache size 32 KB
L2 Cache size 512 KB
Physical Memory 512 MB

I've a Gainward Geforce GT 6600 GT 256 MB on my desk. I'll test it later
Intel Pentium 3-S 1266Mhz | 512 MB DDR-400 @SD-RAM PC133 | Elitegroup P6S5AT | Galaxy Geforce 6600 GT AGP @4x AGP | Terratec Xfire 1024 PCI Soundcard with Dreamblaster X2
Windows 2000 Pro SP4
MordekaiZeyo
Newbie
 
Posts: 21
Joined: 2017-3-25 @ 13:44
Location: Germany

Re: 3dmark99 MegaThread

Postby MordekaiZeyo » 2017-3-26 @ 11:03

Now with Gainward Geforce 6600 GT 128 MB!

3DMark99Max-Gf6600GT.png


Geforce6600GT.png


Test My Project
Rendering Platform NVIDIA GeForce 6600 GT
Resolution 800*600
Color Depth 16-bit Color
Frame Buffer Triple buffering
Refresh Rate VSync Off
CPU Optimization Intel(r) Pentium(r) III

Test results:
3DMark Result 10102,16 3DMarks
Synthetic CPU 3D Speed 19746,74 CPU 3DMarks
Rasterizer Score 21488,33 3DRasterMarks
Game 1 - Race 121,76 FPS
Game 2 - First Person 86,32 FPS
Fill Rate 1618,37 MTexels/s
Fill Rate With Multi-Texturing 2980,31 MTexels/s
2MB Texture Rendering Speed 1840,78 FPS
4MB Texture Rendering Speed 1163,81 FPS
8MB Texture Rendering Speed 677,63 FPS
16MB Texture Rendering Speed 390,48 FPS
32MB Texture Rendering Speed 231,62 FPS
Bump Mapping Emboss, 3-pass 727,25 FPS
Bump Mapping Emboss, 2-pass 834,88 FPS
Bump Mapping Emboss, 1-pass 1175,84 FPS
Point Sample Texture Filtering Speed 101,35 %
Bilinear Texture Filtering Speed 100,00 %
Trilinear Texture Filtering Speed 98,95 %
Anisotropic Texture Filtering Speed 0,00 %
6 Pixel/individual 2784,80 KPolygons/s
6 Pixel/strips 3954,60 KPolygons/s
25 Pixel/individual 2122,17 KPolygons/s
25 Pixel/strips 3736,64 KPolygons/s
50 Pixel/individual 2307,93 KPolygons/s
50 Pixel/strips 3061,13 KPolygons/s
250 Pixel/individual 1810,69 KPolygons/s
250 Pixel/strips 1779,30 KPolygons/s
1000 Pixel/individual 857,32 KPolygons/s
1000 Pixel/strips 984,88 KPolygons/s
Processor Type Intel Pentium III-S
Processor Speed 1232 MHz
L1 Cache size 32 KB
L2 Cache size 512 KB
Physical Memory 512 MB
Intel Pentium 3-S 1266Mhz | 512 MB DDR-400 @SD-RAM PC133 | Elitegroup P6S5AT | Galaxy Geforce 6600 GT AGP @4x AGP | Terratec Xfire 1024 PCI Soundcard with Dreamblaster X2
Windows 2000 Pro SP4
MordekaiZeyo
Newbie
 
Posts: 21
Joined: 2017-3-25 @ 13:44
Location: Germany

PreviousNext

Return to Video

Who is online

Users browsing this forum: No registered users and 2 guests