VOGONS


First post, by leileilol

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Still unfixed as of the April 27 driver.

Basically a lot of GLSL shaders made for OpenGL 2.0/2.1 break, don't recognize textureSize and get treated like GLES. There's also flickering going on. Any search about the regressions just go on about minecraft optimization clout and how 22.71 is a Good Thing.

Version directives? 🤣, throw a "#version 120" in there, and the compiler will make that "#version 120 none" and then parse it as an error because versions before 140 can't have profiles.

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long live PCem

Reply 1 of 5, by Joseph_Joestar

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ATi AMD and crappy drivers. Name a more iconic duo!

Seriously, I root for AMD and want to use their products, especially because of the excellent Linux support. But they really need to get their driver issues ironed out.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Athlon64 3400+ / Asus K8V-MX / 5900XT / Audigy2
PC#4: i5-3570K / MSI Z77A-G43 / GTX 970 / X-Fi

Reply 2 of 5, by leileilol

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I'd assume it's the kind of developer gaslighting that leads to deprecated APIs. If AMD doesn't fix this, this'll be a new vogons problem for OpenGL 2 games certainly for the future cards that can't have a pre-22.71 driver. At least one Steam game got bit by this.

As for a convenient link to the last pre-22.71 driver to hang onto (as they rot the links out of the previous driver list).....
https://www.amd.com/en/support/kb/release-not … -rad-win-22-6-1 (Win1x)
https://www.amd.com/en/support/kb/release-not … win-22-6-1-win7 (Win7)

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long live PCem

Reply 3 of 5, by DosFreak

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Can the older atioglxx be swapped in or added to the game directory for temporary (or "permanent" use) until/if decides to fix based off of a submitted bug report?

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