VOGONS


First post, by leileilol

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Still unfixed as of the April 27 driver.

Basically a lot of GLSL shaders made for OpenGL 2.0/2.1 break, don't recognize textureSize and get treated like GLES. There's also flickering going on. Any search about the regressions just go on about minecraft optimization clout and how 22.71 is a Good Thing.

Version directives? 🤣, throw a "#version 120" in there, and the compiler will make that "#version 120 none" and then parse it as an error because versions before 140 can't have profiles.

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Reply 1 of 6, by Joseph_Joestar

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ATi AMD and crappy drivers. Name a more iconic duo!

Seriously, I root for AMD and want to use their products, especially because of the excellent Linux support. But they really need to get their driver issues ironed out.

PC#1: Pentium MMX 166 / Soyo SY-5BT / S3 Trio64V+ / Voodoo1 / YMF719 / AWE64 Gold / SC-155
PC#2: AthlonXP 2100+ / ECS K7VTA3 / Voodoo3 / Audigy2 / Vortex2
PC#3: Core 2 Duo E8600 / Foxconn P35AX-S / X800 / Audigy2 ZS
PC#4: i5-3570K / MSI Z77A-G43 / GTX 980Ti / X-Fi Titanium

Reply 2 of 6, by leileilol

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I'd assume it's the kind of developer gaslighting that leads to deprecated APIs. If AMD doesn't fix this, this'll be a new vogons problem for OpenGL 2 games certainly for the future cards that can't have a pre-22.71 driver. At least one Steam game got bit by this.

As for a convenient link to the last pre-22.71 driver to hang onto (as they rot the links out of the previous driver list).....
https://www.amd.com/en/support/kb/release-not … -rad-win-22-6-1 (Win1x)
https://www.amd.com/en/support/kb/release-not … win-22-6-1-win7 (Win7)

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Reply 4 of 6, by leileilol

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Sadly neither slipping atioglxx.dll / atio6axx.dll in game dirs override the driver's ICD. I think a more probable stopgap would be a GL2->3/4/Vulkan wrapper

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Reply 6 of 6, by leileilol

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Yeah it's a necro and AMD still hasn't fixed this in 2024. They've recently sunset driver support for some slightly older cards affected by this regression so I've given up hope on them fixing it now.

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long live PCem