First post, by procerus
This is a cheeky post since I can get this game to run. Just not in the mode, or rather on the graphics card, I want it to!
I'm trying to run the 3dfx version of Monolith's original Blood game on a Voodoo 2. The 3dfx patch is so old it was written for a Voodoo Graphics (Voodoo 1) card.
I'm running the game in MS-DOS 7.1 (Windows 98SE's full DOS mode). I've tried several different memory managers and configurations but that's really besides the point since the game runs fine and the crash I'm getting is graphics card related.
Despite my using a batch file to set up the game for the card -
and a batch file to set up the card for the game-
the game still crashes after a while with the message-
"Out of memory for current_texture_data in setGlideTexInfo"
This is a known issue but I wondered if anyone had come across a fix?
It seems that the game works for some people on a Voodoo 2 and even on later Voodoo cards in glide mode. I wonder what variable it is that creates this issue for some and not for others. The game appears not to be flushing the textures out of the card's texture memory but why would it do this on some systems and not on others? 😕
I am able to play the game perfectly well in VESA modes up to 1600x1200 just as I do with Duke Nukem 3D. But I'd love to get the old (and primitive) glide version up and running since I play Shadow Warrior that way and I'm a perfectionist/purist! 😜