Minaro wrote on 2023-07-12, 08:56:MechWarrior 2: Titanium Trilogy: 31st Century Combat […]
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MechWarrior 2: Titanium Trilogy: 31st Century Combat
The game works in 1920x1080 resolution after applying the fixes (sdb, DxWnd, dgVoodoo 1.51), BUT there are no sounds and music in the game (videos, main menu, simulation).
I reinstalled the game, launched it for verification using DDrawCompat 0.4 without DxWnd, dgVoodoo 1.51- again silence in the intro and main menu. Everything is clear about the music, but there are no sounds.
Ran on Intel Core i7 13700k, Realtek ALC4080 (Realtek USB Audio in device manager), Windows 11 22H2
dgVoodoo 1.51, why? The Glide version of the game has heap issues, at least with nGlide and dgVoodoo2.
The only situation where I can emulate a missing sound is if I am running the game on Windows 95/98/ME compatibility mode.
The other case where I can think of no sound is if the game sound is actually too low, and you increase it from setting.
The 3rd reason can be the game is outputting sound from a different hardware, this is a common phenomenon with Microsoft Midtown Madness. Go to Sound devices in Control Panel and try disabling every Sound Playback device other than the one which outputs your sound.
I am assuming you are on the Intel iGPU or a dedicated AMD or Nvidia GPU. For the latter 2, DxWnd alone would be enough, but no scaling. If with the Intel iGPU, try putting dgVoodoo2 there instead.
You may try to enable Main/Force Windowing and using Main/X, Y coordinates in the DxWnd profile to run the game in windowed mode, which generally should keep all the game elements in focus.
The last option I can thing is remove Tweaks/tweak: SlowDownExceptions from your game profile. This will make the game run like a Bugatti, but another problem was reported there too.
I tried the game in 4 different machines and other people tried it successfully, but to fix an issue I have to have it, so I am announcing everything I can image to be problematic.
previously known as Discrete_BOB_058