Davros wrote:Sobek
This is what it says for the n64
EDIT #3: to enter the debug menu code, you have to hold down the Z button, and use the L […]
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Sobek
This is what it says for the n64
EDIT #3: to enter the debug menu code, you have to hold down the Z button, and use the L button to input the code, and it's actually all at once: RRTANGENTABACUS, and if you mess up a letter, you have to go back out and re-enter the entire code,
Have you tried the pc equivalent of holding down the Z button and using the L button ?
Indeed I have haha. I spent a solid hour trying all manner of key combinations - I figured, hey maybe the whole Z / L and tangentabacus and such all applies to the PC version, keylock was at 3 keys anyway. Sadly, no joy. I even tried creating a profile using one of the N64 names (rrdebug, tangentabacus etc) and then holding Z and/or L in the ingame pause menu and typing the codes JUST to see... Nothing works, at all. I've exhausted my options haha. I'm sure it's some kind of specific nice thing.
One thought I had was in regards to the registry entries. There's one there for 'debug mode' which if you set it to 1 (on), if you run the game it resets itself to zero. I'm thinking that perhaps if a certain launch command was added to the shortcut for the game or something, it might work in conjunction with that being set at 1 to enable debug mode. I have yet to find a combination that works. Frustrating!!
AlphaPapa wrote:Sobek […]
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Sobek
Your footage looks really great. What software did you use to record it?
I got it running on my win7 x64 R9 290 flawlessly as well but had to use DxWnd to be able to record with OBS.
Also glad to see someone playing Bullseye, And you are really fast! I recently did a play through of each race,
while recording it does not run as flawlessly because of the OBS/DxWnd combo.
https://www.youtube.com/playlist?list=PL2FayR … qSRLJeFfrDTCcsF
Hey, thanks! I actually used FRAPS, of all things. The game normally runs at something like 80fps, but FRAPS brought that down to about 40 or so. That's why I was slamming into walls and overcompensating so much on the first lap haha, it took a while to get used to the lower framerate and input lag. It recorded full screen perfectly though, no troubles. I noticed on your recordings you've got that slight transparency issue, where you can see objects through level geometry and such? I found my game would ONLY work perfectly with the Wine d3d dll's and XP SP2 compatability mode on the exe (98/se or SP3 both caused problems). With that combination, I can run the game with full AA and such as per the note a couple of pages back... gosh it looks amazing, the video compression on Youtube really hides the fact that it's got some wicked levels of AA applied.
Have you tried running it with the Wine d3d dll's? If not, you should. Literally 100% perfect.
And hell yeah, Bullseye! He was always my main man when playing on the N64, though sometimes I used Neva Key. No one else seems to be as fast, light or fast moving as he is. Sure he's as weak as a fart in the wind, but if you're playing great, hitting things should not be on your list of problems hahaha. Great to see you did a FULL upload of all of the levels - I had a look but didn't see any in a basic youtube search, are your videos all public? Hmmmm. Good job, I had considered doing the same myself, but I think I might just take a few stabs at some world records if I can confirm what the times are somehow.