First post, by hifidelitygaming
What early games supported multiple monitors? Either natively or with hacks. Referring to it before it was basically built into windows XP as an easy thing that is, like win98 era or before. Also curious which hardware had support for it.
I would imagine there probably wasn't anything before the PCI era as a rule, although I knew of VGA/Hercules dual card setups being used to edit software code i'd be amazed if anyone made a game supporting something like that.
Matrox had a thing for dual head support I know, my guess is they would have been one of the earliest if not the earliest, but I don't know whether any early games really supported it. I think Unreal did, primarily by having really flexible resolution options so if your windows desktop was it, it would run. i'm not sure what else. Did anyone else do dualhead (or more) during the win98 era? (or before but I doubt before existed) Did anyone ever support more than 2048 pixels in one dimension with multimonitor? (the DX7 limit i'm aware of) Like a pair of 1280x1024 monitors?