VOGONS


First post, by personne

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this tread I have redacted most of because I feel as though I have been forced to by an un-named user's replies.

Last edited by personne on 2013-06-10, 08:53. Edited 2 times in total.

Reply 8 of 9, by gulikoza

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Depends on the API, how it works...
In the Glide case, all games used a dll (glide2x) so the game called dll functions and the dll communicated with the voodoo board. nGlide replaces this dll by providing the game with the same set of functions while using Direct3D so simulate the result these functions were supposed to make on the Voodoo board. You can study how this works by examining the OpenGlide sources. Is it worth it? Depends on what games you want to make working.

http://www.si-gamer.net/gulikoza

Reply 9 of 9, by personne

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gulikoza wrote:

Depends on the API, how it works...
In the Glide case, all games used a dll (glide2x) so the game called dll functions and the dll communicated with the voodoo board. nGlide replaces this dll by providing the game with the same set of functions while using Direct3D so simulate the result these functions were supposed to make on the Voodoo board. You can study how this works by examining the OpenGlide sources. Is it worth it? Depends on what games you want to make working.

THANK YOU.
You were very helpful, unlike robertmo.
I appreciate the push in the right direction.