First post, by personne
this tread I have redacted most of because I feel as though I have been forced to by an un-named user's replies.
this tread I have redacted most of because I feel as though I have been forced to by an un-named user's replies.
your questions reveal that you should better do something else 😉
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better find youself something else to learn.
or start learning not asking.
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the school only teaches you how to learn. It looks you still haven't achieved that, so stay there till you do.
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your questions reveal you know absolutely nothing. There are no guides/teachers for that. Start learning with something that has guides for.
Depends on the API, how it works...
In the Glide case, all games used a dll (glide2x) so the game called dll functions and the dll communicated with the voodoo board. nGlide replaces this dll by providing the game with the same set of functions while using Direct3D so simulate the result these functions were supposed to make on the Voodoo board. You can study how this works by examining the OpenGlide sources. Is it worth it? Depends on what games you want to make working.
wrote:Depends on the API, how it works...
In the Glide case, all games used a dll (glide2x) so the game called dll functions and the dll communicated with the voodoo board. nGlide replaces this dll by providing the game with the same set of functions while using Direct3D so simulate the result these functions were supposed to make on the Voodoo board. You can study how this works by examining the OpenGlide sources. Is it worth it? Depends on what games you want to make working.
THANK YOU.
You were very helpful, unlike robertmo.
I appreciate the push in the right direction.