First post, by akula65
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Source: https://discourse.libsdl.org/t/sdl-2-0-16-released/32471
slouken Aug 10 […]
slouken
Aug 10Thanks to all the people who contributed code and feedback, SDL 2.0.16 is now available!
https://www.libsdl.org/download-2.0.php
In addition to lots of bug fixes, here are the major changes in this release:
General:
Added SDL_FlashWindow() to get a user’s attention
Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device
Added SDL_SetWindowAlwaysOnTop() to dynamically change the SDL_WINDOW_ALWAYS_ON_TOP flag for a window
Added SDL_SetWindowKeyboardGrab() to support grabbing the keyboard independently of the mouse
Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software surfaces
Added SDL_UpdateNVTexture() to update streaming NV12/21 textures
Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow sending custom trigger effects to the DualSense controller
Added SDL_GameControllerGetSensorDataRate() to get the sensor data rate for PlayStation and Nintendo Switch controllers
Added support for the Amazon Luna game controller
Added rumble support for the Google Stadia controller using the HIDAPI driver
Added SDL_GameControllerType constants for the Amazon Luna and Google Stadia controllers
Added analog rumble for Nintendo Switch Pro controllers using the HIDAPI driver
Reduced CPU usage when using SDL_WaitEvent() and SDL_WaitEventTimeout()Windows:
Added SDL_SetWindowsMessageHook() to set a function that is called for all Windows messages
Added SDL_RenderGetD3D11Device() to get the D3D11 device used by the SDL rendererLinux:
Greatly improved Wayland support
Added support for audio output and capture using Pipewire
Added the hint SDL_HINT_AUDIO_INCLUDE_MONITORS to control whether PulseAudio recording should include monitor devices
Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_ROLE to describe the role of your application for audio control panelsAndroid:
Added support for audio output and capture using AAudio
Added SDL_AndroidShowToast() to show a lightweight notificationiOS:
Added support for mouse relative mode on iOS 14.1 and newer
Added support for the Xbox Series X controllertvOS:
Added support for the Xbox Series X controller