That's a very cool card 😀
I thought i'd have a look at 3D Mark 2000 again, with the Geforce256 DD6 64MB that in my PIII 933.
I get 5213 for the default 16bit benchmark. If I use a DDR board in my Athlon 64 X2 3.2ghz agp machine i get 6464 3D Marks, so it's interesting to see how GeForce256 continues to scale beyond a relatively fast PIII from mid 2000.
The other thing I wanted to test was HW T&L vs PIII 933 T&L as I'd read that the CPU quickly beats the GeForce
HW T&L: 5213
Helo Low detail = 106.7
Helo Med detail = 79
Helo High detail = 43.9
Adventure Low detail = 100.5
Adventure Med detail = 64.3
Adventure High detail = 40.3
High poly count 1 light = 11358
High poly count 4 lights = 6506
High poly count 8 lights = 3446
PIII optimized T&L: 4359
Helo Low detail = 79.3
Helo Med detail = 57.6
Helo High detail = 32.5
Adventure Low detail = 99.9
Adventure Med detail = 58.2
Adventure High detail = 35.9
High poly count 1 light = 7039
High poly count 4 lights = 5816
High poly count 8 lights = 4779
It interesting that the PIII is significantly slower than the Geforce in everything other than High poly count 8 lights
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Athlon 64 X2 3.2Ghz, HW T&L: 6464
Helo Low detail = 128.9
Helo Med detail = 94.3
Helo High detail = 45.3
Adventure Low detail = 110.6
Adventure Med detail = 93.7
Adventure High detail = 66.1
High poly count 1 light = 13829
High poly count 4 lights = 6929
High poly count 8 lights = 3684
Athlon 64 X2 3.2Ghz, 3DNow! cpu T&L: 6721
Helo Low detail = 129.8
Helo Med detail = 92.1
Helo High detail = 32.9
Adventure Low detail = 114.3
Adventure Med detail = 103
Adventure High detail = 88.0
High poly count 1 light = 11157
High poly count 4 lights = 11173
High poly count 8 lights = 11168