First post, by Kidd Bowyer
I'm currently replaying TR1, and I thought it'd be a great personal project to try and make my very own HD Texture Pack. I understand the basics, as outlined in this tutorial, but there are a few things that're throwing me for a loop.
The biggest issue is transparency. When capturing textures through Glidos, stuff with see-through parts shows those parts as a dull brown.
Presumably the brown is "masked out" when the textures are applied in-game, but if I tell Glidos to "overwrite textures" and point it towards what I've captured...the brown is still there, and the object looks weird.
The tutorial also states that any textures I create need to be saved as a 24-bit .bmp for Glidos to apply them, but the texture packs on TRXTra seem to all be .pngs.
Any help I could have with either of these issues would be infinitely appreciated, and may just lead to there being another texture pack for people to play around with. 😀