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Running Daggerfall

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First post, by DarkWind

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I am using XP with a 2.5 ghz CPU. Was able to install Daggerfall using Dosbox (and the -freesize command). Changed Arena2 to include CD vid files and z.cfg to match path lines.

Tried to run using the FALL.EXE Z.CFG command. After a little while I get the opening screen followed by the thunder and 'Daggerfall' screen. After another wait I get the opening load game/new game, etc screen which freezes. (BTW - an interesting feature - if I mount the full path - e.g. c:\oldgames\dagger and try fall.exe z.cfg, dosbox closes. But if I mount only c:\oldgames and then cd to dagger and try fall.exe z.cfg, it runs as above. Why?)

I've tried increasing the cycles in increments all the way up to 20,000 (based on the posted experience of one person).

I've looked at dosbox config and the readme. Rather than thrash around in the dark, I'm hoping someone can help. Thanks in advance.

Reply 1 of 9, by DosFreak

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If you mount the full path c:\oldgames\dagger then the "dagger" directory is now the "C:\" directory. It doubt your running into the ol' DOS limit on number of files in the root of C:\. Most likely it's a configuration issue with the game.

It's not recommended to run games as the "C:\" anyways. (I do it with PhysFS tho because I'm a rebel ).

BTW, Which ver of DosBox are you using? Can you post the contents of your dosbox.conf?

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Reply 2 of 9, by DarkWind

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Thanks for the quick reply. I'm using dosbox 0.65. My dosbox config file is:

[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullresolution -- What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
# windowresolution -- Scale the window to this size IF the output device supports hardware scaling.
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lowest,lower,normal,higher,highest.
# Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.
# usescancodes -- Avoid usage of symkeys, might not work on all operating systems.

fullscreen=false
fulldouble=false
fullresolution=original
windowresolution=original
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
usescancodes=true

[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,pcjr,vga.
# captures -- Directory where things like wave,midi,screenshot get captured.

language=
machine=vga
captures=capture
memsize=16

[render]
# frameskip -- How many frames dosbox skips before drawing one.
# aspect -- Do aspect correction, if your output method doesn't support scaling this can slow things down!.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,normal3x,advmame2x,advmame3x,advinterp2x,advinterp3x,tv2x,tv3x,rgb2x,rgb3x,scan2x,scan3x.

frameskip=0
aspect=false
scaler=normal2x

[cpu]
# core -- CPU Core used in emulation: simple,normal,full,dynamic.
# cycles -- Amount of instructions dosbox tries to emulate each millisecond.
# Setting this higher than your machine can handle is bad!
# You can also let DOSBox guess the correct value by setting it to auto.
# Please note that this guessing feature is still experimental.
# cycleup -- Amount of cycles to increase/decrease with keycombo.
# cycledown Setting it lower than 100 will be a percentage.

core=normal
cycles=3000
cycleup=500
cycledown=20

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
# probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
# but sound will also be more lagged.
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=22050
blocksize=2048
prebuffer=10

[midi]
# mpu401 -- Type of MPU-401 to emulate: none, uart or intelligent.
# device -- Device that will receive the MIDI data from MPU-401.
# This can be default,alsa,oss,win32,coreaudio,none.
# config -- Special configuration options for the device. In Windows put
# the id of the device you want to use. See README for details.

mpu401=intelligent
device=default
config=

[sblaster]
# sbtype -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# sbbase,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the dosbox mixer.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
# On auto the mode is determined by sblaster type.
# All OPL modes are 'Adlib', except for CMS.
# oplrate -- Sample rate of OPL music emulation.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050

[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# gusbase,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
# Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# gusrate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=true
gusrate=22050
gusbase=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy Sound System emulation (off,on,auto).
# For auto Tandysound emulation is present only if machine is set to tandy.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation.

pcspeaker=true
pcrate=22050
tandy=auto
tandyrate=22050
disney=true

[bios]
# joysticktype -- Type of joystick to emulate: none, 2axis, 4axis,
# fcs (Thrustmaster) ,ch (CH Flightstick).
# none disables joystick emulation.
# 2axis is the default and supports two joysticks.

joysticktype=none

[serial]
# serial1-4 -- set type of device connected to com port.
# Can be disabled, dummy, modem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameters for all types are irq, startbps, bytesize,
# stopbits, parity (all optional).
# for directserial: realport (required).
# for modem: listenport (optional).
# Example: serial1=modem listenport:5000

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.
# umb -- Enable UMB support (false,true,max).

xms=true
ems=true
umb=true

[ipx]
# ipx -- Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.

Reply 3 of 9, by DarkWind

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Fixed! I deleted and reinstalled Daggerfall. It now runs under dosbox 0.65. I have no idea why it didn't before. A note - I had to advance the cycles to 20000 (from the default 3000) in order for it to run half way smoothly. One minor problem - at full screen the Dagger screen is larger than my 19 in flat screen. I don't know how to fix that.

Reply 4 of 9, by MiniMax

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Try changing fullresolution=original to fullresolution=NNNNxNNNN where NNNN is your screen size.

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Reply 5 of 9, by DarkWind

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Thanks -- changed full resolution to 680x420 and it works fine. Its still banded with a black area around the window, but not large. If I tweak the size down a bit (eg 600x400) it will probably fit my 19 inch flat screen monitor. Haven't done that yet. Thanks again --

John

Reply 6 of 9, by Warrax

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Good news for all Daggerfall fans... seems that DOSBox 0.70 now supports dynamic core CPU for Daggerfall and it runs absolutely smoothly. Finally !!! Horray for Dosbox team.

Reply 7 of 9, by wd

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YEEEHAAAA!!!

Reply 8 of 9, by ssfsx17

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DANG, Daggerfall is fast now! (compared to before)

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Reply 9 of 9, by Xenolord

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Ya'll have seem to have had very good luck getting Daggerfall to run. Now, I propose another problem. I had the forethought to copy most of the CD Data from the CD to my Harddrive, and it was a good thing, as a week later, my CD shattered.

Now, despite the fact everything's on the harddrive, everytime I try to install it, it asks for the CD. I've looked for a replacement CD, but they're far more rare anymore then Terra Nova CD's. Anything anyone can suggest?

I've spent who-knows-how-long looking for it on every search engine I could find, but so far, no dice.