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blood3d audio delayed

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First post, by user5124

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Hello 😀

All sound in blood3d in dosbox 0.70 are slightly delayed. I'm running a very fast system, is there any way to decrease the latency?

ie: firing a shotgun results in the sound being played when the animation is almost finished !

Thanks for any help!

Reply 1 of 3, by `Moe`

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Look at the mixer settings in dosbox.conf, there you can control all DOSBox-created latency.

Reply 2 of 3, by Lochmacher

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As moe stated, change the mixing blocksize to a smaller setting in the DOSbox.conf file. When it stops lagging and it doesn't stutter, then you've hit the mark. Remember to keep things incremental for accurate testing.

Reply 3 of 3, by user5124

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You both had it right away. The audio is much much closer to being perfect now. Thanks guys!