Reply 200 of 224, by Deffnator
Was there any progress on Emulating Rendition video cards?
Those would be really handy for Papyrus games and vQuake emulation.
Was there any progress on Emulating Rendition video cards?
Those would be really handy for Papyrus games and vQuake emulation.
lowenz wrote on 2021-05-04, 07:16:OpenAL EAX (via OpenAL Soft): https://github.com/bibendovsky/eaxefx/releases
DirectSound EAX (via OpenAL Soft): http://vaporeon.io/hosted/dsoal-builds/
Does dsoal-r418a/latest work correctly with EAX OpenAL 1.0.5? It seems to work fine up to r418.
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DSOAL restores EAX through a virtual OpenAL device (OpenAL Soft) when the game uses a DirectSound(3D) interface (99% of EAX-era games)
EAXEFX restores EAX through a virtual OpenAL device (OpenAL Soft) when the game uses an OpenAL interface (es: Unreal 2 and very few other games not having the eax.dll linked to dsound.dll but to openal32.dll - the standard OpenAL router DLL ).
dsoal-r418a with openal-soft-1.21.1 is the same story. I'm testing games using reverb boosting and with r418a changing "[reverb] boost" has zero effect, but with r418 it does work.
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Glidos mentioned (Re: Running TR using Glidos on Win 98) that all versions of Glidos from 1.32 onwards are available here:
https://download.glidos.net/
You might want to add Versions 1.54 and 1.55 as these are missing on this page: http://www.vogonsdrivers.com/wrappers/files/G … -OpenGL/Glidos/
i propose to archieve this one
and add to wrapper collection project:
Macintosh:
QD3D RAVE QuickDraw 3D Rendering Acceleration Virtual Engine: (Probably Wrapper is a https://github.com/jwwalker/Quesa)
Glide: (Wrapped https://sourceforge.net/projects/macglide/)
Amiga:
Warp3D: (wrapped http://thellier.free.fr/Wazp3D.htm)
MegaFox wrote on 2020-06-07, 14:31:If you need d3d8 support, you can use the wrapper "d3d8to9", it works much more accurately than all the available Direct3D 8 implementations in SwiftShader.
What's the difference between v1.11.0 and "recommended" and they two versions of the same thing, or two different wrappers entirely? I located v1.11.0 as Crosire's D3D8 to 9 wrapper, I can't figure out where the "recommended" one came from, it doesn't seem to be any version of Crosire's.
Deffnator wrote on 2021-08-14, 00:22:Was there any progress on Emulating Rendition video cards?
Those would be really handy for Papyrus games and vQuake emulation.
yes id really like to know this too , be great to be able to play indycar racing II / cart racing at its highest visual quality
kennyPENTIUMpowers wrote on 2022-08-29, 17:50:Deffnator wrote on 2021-08-14, 00:22:Was there any progress on Emulating Rendition video cards?
Those would be really handy for Papyrus games and vQuake emulation.yes id really like to know this too , be great to be able to play indycar racing II / cart racing at its highest visual quality
Looking forward for this just as much as a S3 Virge (S3D) wrapper (mainly for Terminal Velocity and Destruction Derby which are exclusives).
Hey this project seems to have slowed to a crawl, is anyone watching any more? Anyway I have some gems from Geri, as well as a couple others I used to play with on a regular basis. I would post ThunderGL versions 17 and 18 now but they are too large 🙁 could someone give me a place to share them, they are WAY TOO GREAT
Happy rendering, Radeux
Think next step for this would be to import these into vogonsorg, similar to what I'm doing for game ports. Mabye after I get game ports situated on there the same could be done for wrappers. I did this a couple of years back with compiling a newer version if mesa3d for 9x and nt4 for up to opengl 2.1 support.
I did notice that recently that later versions of ddfix don't work on Windows 2000 due to the compiler used and versions of nvscript (not a wrapper) newer that v126 don't work on XP so things like that would be nice to fix.
Sorry for offtpic, can you point me to these source ports list please
Here is the thread for vogonsorg in github with forked repos. I've finished the latest round of testing os compatibility and am now in the process of forking, uploading binaries and creating issues. For projects I know won't have a nuclear meltdown on the suggestion of os support then I open an issue at the source, for projects that will I open an issue at vogonsorg with the plan to fix the issue in the fork. Main goal for now is forking, binaries and issues. Don't currently have a spreadsheet setup since there doesn't seem to be much interest in port compatibility and easier to track through the filesystem.
Even If the fixing part of the plan doesn't progress a central location with the source and binaries that tracks os compatibility is at least usefull for me since you can't find that info anywhere else and when you do ask you get shit for it.
sounds like a case of headers and getproc. wonder if mingw'ing it with reactos' wspiapi.h could fix all that
filipetolhuizen wrote on 2022-09-18, 05:12:kennyPENTIUMpowers wrote on 2022-08-29, 17:50:Deffnator wrote on 2021-08-14, 00:22:Was there any progress on Emulating Rendition video cards?
Those would be really handy for Papyrus games and vQuake emulation.yes id really like to know this too , be great to be able to play indycar racing II / cart racing at its highest visual quality
Looking forward for this just as much as a S3 Virge (S3D) wrapper (mainly for Terminal Velocity and Destruction Derby which are exclusives).
It has long been possible to play Terminal Velocity and Destruction Derby. In 86Box or Pcem
gottenspell wrote on 2022-11-20, 12:24:filipetolhuizen wrote on 2022-09-18, 05:12:kennyPENTIUMpowers wrote on 2022-08-29, 17:50:yes id really like to know this too , be great to be able to play indycar racing II / cart racing at its highest visual quality
Looking forward for this just as much as a S3 Virge (S3D) wrapper (mainly for Terminal Velocity and Destruction Derby which are exclusives).
It has long been possible to play Terminal Velocity and Destruction Derby. In 86Box or Pcem
But these are VMs and require setting up a whole guest OS. I've been expecting a wrapper for S3D and R3D like nGlide or dgvoodoo2.
I have a question, as Savage 2000 has better performance in OpenGL than in Direct 3d, would it benefit from using a Direct3d to opengl wrapper for Direct3d games?
Which wrapper should i use to try it?
No, there's never been a usable Direct3D->OpenGL wrapper for D3D6-class hardware. and considering the faults of S2K's GL ICD (i.e. vertex colors messing up, slow rgba uploads), I doubt it'll be better.
Old Mesa for Windows (not it wraps to Vulkan) ?