First post, by Kahenraz
- Rank
- l33t
What are some good examples of games where, from a baseline of 16MB through 256MB, will there be a significant performance penalty to below the recommended capacity or not be able to function at all?
I think this will only be applicable to AGP cards, through the use of AGP texturing to use system memory when there isn't enough dedicated memory available.
Examples would be a TNT2 with 16MB vs 32MB, GeForce 4 64MB vs 128MB, and FX series, 128MB vs 256MB.