leileilol wrote on 2022-05-16, 15:33:To keep it simple, there's three major fractures:
- the 1995-96 OG releases (including the original 3dfx/PowerVR/ATI/Matrox/S3 r […]
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To keep it simple, there's three major fractures:
- the 1995-96 OG releases (including the original 3dfx/PowerVR/ATI/Matrox/S3 releases)
- The 1997 Battle Pack version (A lot of YMMV makeover)
- The 1998 Titanium Pack version (D3D with a lot of YMMV makeover)
I've only owned the OG releases and Battle Pack seems more about graphical parity with Mercenaries (which should be considered a separate game to MW2). I imagine this was all hell with regards to NetMech compatibility.
The Titanium Edition uses D3D/nGlide and also probably RRedline API. On modern Windows 11, both d3d and glide is usable for Titanium, the original uses DDraw and works too.
There were many other: 3D Positional Audio, Non Retail Pentium Edition, a Netmech Edition (a edition with this name), versions for STB Velocity. There was also an AOL version. I wonder how many more are there.
previously known as Discrete_BOB_058