The above link is talking about the classic Mode X. It has some advantages (page flipping, possibility of smooth scrolling) but also some drawbacks (weird pixel addressing).
Nerdly Pleasures also has some interesting details about different resolutions in DOS games:
https://nerdlypleasures.blogspot.com/2014/09/ … tions-when.html
I made a video about Mode X a few years back, if you are interested: https://www.youtube.com/watch?v=GVvr7SXM0XM
Plus some follow up videos on smooth scrolling and page flipping.
It would be nice to have a 320x240 linear mode, which is as easily addressable as mode 13h (320x200), however this doesn't work, as the VGA card can only show 65536 bytes at a time in the ISA address space, but you need 76800 bytes for 320x240. With Mode X this works, as you need to switch to plane (n mod 4) to access pixel n in the framebuffer.
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