VOGONS


Engoo Quake 1 Port

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Reply 60 of 70, by lowenz

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PS: and options doesn't seem to save (resolution's and other ones). Presets too seem to modify not ALL video/quality entries (and it's a problem, 'cause you can't revert to a "default" preset state).

Reply 61 of 70, by leileilol

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I think only the "fire" in the content hacks section doesn't get defaulted, since that was added after the presets feature. There's also some actions done that aren't available through the menu (like "GLQuake preset"'s clamping of the overbrights/removal of fullbrights in the colormap) You'd also have to make sure to reload your game to get the full change.

Video resolution code is a tricky thing. Config.cfg files are read and that's where video modes are set, and often these would be inconvenient and set an undesired fullscreen mode from reading a DOS quake vid_mode setting, or interpreting some other port's vid_mode value. I'd been meaning to take vid_mode into another cvar name to save and read instead

it's also bad when windowed/fullscreen mode can't save.

OH BTW off topic but Skiffy released a HD shambler and it looks nice 😀 this is how model remakes should be done!

apsosig.png
long live PCem

Reply 62 of 70, by Firtasik

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leileilol wrote:

OH BTW off topic but Skiffy released a HD shambler and it looks nice 😀 this is how model remakes should be done!

It needs a weight-loss plan. 😁

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Reply 63 of 70, by F2bnp

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That's a really spot on HD Shambler indeed!

Reply 64 of 70, by kithylin

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Are there any plans to continue development of this? I'm greatly interested.. I'll have to get the builds out and play around with them later, probably tomorrow at this point.

Reply 65 of 70, by Thraka

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Started playing through Q1 with this. I LOVE IT! Thanks so much! I really prefer this to any other rendering system. Amazing.

Reply 67 of 70, by leileilol

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No because i've been doing engoo-style featurecreeping in another engine instead and making very nice progress in an offline branch

(also libretro/tyrquake started having my colored lighting code)

apsosig.png
long live PCem

Reply 68 of 70, by kanecvr

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Soupdragon wrote:

I really like this port. I had a 3dfx card back in the day but hated how glquake looked and always used software render. This port is a much better option than winquake if you love software rendering but have a widescreen display. Good job.

That's interesting. I always hated the software render for a couple of reasons... partly because I was stuck with it, not having a 3d card at first, and also because of poor performance compared to the glide version. Take GL_Quake for example - on a 120Mhz cyrix 586, it will run timedemo demo1 at 21-22 fps @ 640x480 using a voodoo 2. Under dos, software quake at 320x240 will barely manage 16 fps. There's also the blandness of the software rendered (witch your port fixes) - I always hated the washed-out colors.

Reply 69 of 70, by Grunt

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leileilol wrote on 2016-07-03, 22:33:

No because i've been doing engoo-style featurecreeping

Ok, then what about releasing at least some documentation? At least how to compile thing, TODO, bug-fixes. I think Engoo deserves maintanance release. Nothing, really?