DNSDies wrote on 2022-06-28, 14:39:
Also, Bioshock has an option to disable vita-chambers, by not using it you degrade a game into an interactive novel with no consequences where the rules don't matter. It becomes a puzzle with a set and simple solution.
I am no fan of the Vita chambers in Bioshock 1 and 2, because they just make games that are already too easy even easier. But sadly the "Disable the Vita-Chambers" option isn't worth using in some versions of the games - I can't remember which versions this applies to, as I've played them on the PC, XBox 360, PS4, and PS3 in various editions (the single release versions, the Ultimate Rapture Edition collection, and the Bioshock remaster collection on the PS4.
What I mean is, if the option is turned off (or, before the option to disable the VIta chambers existed in the game, as it wasn't originally there, and was added by a later patch) then if you didn't want to use Vita-chambers, then when you died, the game resurrected you in a Vita-chamber, and you then manually loaded a save game.
But if you use the option to disable the Vita-chambers, then when you die, instead of being given an option to load a save-game, the game goes automatically back to the main menu. And since it takes longer for the game to go back to the main menu and then for you to load a game-save, than it does for the game to resurrect you in a VIta-chamber and then for you to load a game-save, then it's quicker to leave the VIta-chambers enabled.