Thanks lti, I was not aware of the existence of those matrix decoder. I searched about them and I think you are right, it's how they must have done it. Future Crew made it clear they used Dolby Surround and you need a stereo sound card, so I assumed they where using the Dolby Stereo and Dolby Surround (matrix) 4:2:4. Apparently it used to be called "Dolby SVA matrix" and output to 4 channels : left, right, center and surround (rear) using unobtrusively the stereo standard. The Center and Surround would be encoded with a phase difference in between the stereo channel. Looking at the samples it seem they did just that. A selection of "Surround" instrument are identified.
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Skaven prepared many sample instruments that range from percussive instruments to sound effects. He denoted them with $ sign. I loaded "SWOOSH"and " SWOOSH$" as an stereo file to confirm they are inverted.
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Purple Motion seem to have only inverted one sample #30 named "surround" that is an inversion of unnamed sample #29. The result is a similar channel inversion. It's the swish sound you often hear in between parts, for instance when you leave the pixel tunnel just before the moiré circles.
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Here is a render of both music (2nd_skav.s3m+zoom on left and 2nd_pm.s3m+zoom at right) with only the surround instruments. Skaven implementation seem to be more ambient, although most of the time he would not use it's surround counterpart. I think the place where his surround effect is most important is at the "Swoosh" sound when you have the hyperspace blast shock wave fade to white. Even so, I put that sample in solo for the red zoom section rendering and it still look far less obvious than Purple Motion who seem to have a more perceivable approach using visual tools.
This mean that a Dolby Pro Logic decoder that support analog matrix encoded signal could render this music properly in surround. Or maybe there is a software that could help prepare an upmix for modern digital receiver using an recording or a rendering of the original audio ?