I'll stick with Creative Labs and Roland products thank you very much 😁
However I do pick the card I am using depending on the age of the game for that authentic experience.
E.g. if a game came out before the Sound Blaster 16 was on the market, I will play it on a Sound Blaster 1.5 or 2.0. Same with Roland midi modules.
OPL chip is just one ingredient. E.g. Sound Blaster didn't have low and high pass filters, wheras Sound Blaster Pro and later do. Also Sound Blaster didn't have a mixer wheras Sound Blaster Pro and later do... So the rabbit hole goes quite deep once you start doing some research 😜
I do have a Sound Blaster Pro 2, however it seems there aren't any games that supported the Sound Blaster Pro but not the Sound Blaster 16. I guess Stereo digital sound effects was just to CPU intense back in the day. So I see the Sound Blaster Pro 2 as a "stuck in the middle" card, wheras the Sound Blaster and Soundblaster 16 have plenty of games that where designed when that card was on the market. The Sound Blaster Pro was on the market only for 1 year before the SB 16 came out.
The SB16 digital soudn effects part was reused in the AWE32 and AWE64. On top of that music was handled by midi anyway.
And once digital sound effects took off, they all supported SB16 anyway.