Reply 20 of 22, by leileilol
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Older video cards forcing anti-aliasing on older D3D games tend to bring wacky problems to perfect texels and pixel buffers due to the old supersampling methods. The Geforce2 should exhibit similar behavior.
Older video cards forcing anti-aliasing on older D3D games tend to bring wacky problems to perfect texels and pixel buffers due to the old supersampling methods. The Geforce2 should exhibit similar behavior.
leileilol wrote on 2022-10-23, 20:19:Older video cards forcing anti-aliasing on older D3D games tend to bring wacky problems to perfect texels and pixel buffers due to the old supersampling methods. The Geforce2 should exhibit similar behavior.
The Shadows of the Empire screenshot was taken with anti-aliasing disabled in the driver control panel (set to off).
But I have seen what you're saying in other games. Tomb Raider 2 has some texture issues when AA is forced upon it.
Looks like Final Fantasy 7 is also affected by the GeForce FX text corruption issue. I've been testing that game with a gamepad over the last couple of days and noticed that the text is distorted on my GeForce FX 5900XT while it's nice and sharp on my GeForce2 MX400. For the purposes of this test, both cards were using Nvidia's reference 45.23 drivers with all settings at their default values.
GeForce 2 MX400
GeForce FX 5900XT
The text corruption isn't quite as pronounced as in NFS Porsche Unleashed, but it's there. There are also some stray lines and dots over the cursor and the "Window color" text on the FX card.