VOGONS


Reply 40 of 58, by Juris3D

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Greetings!
In case some Sci-Fi Aerial Combat enthusiasts still around... 😀
In recent times, I have become an author of Sci-Fi assets / templates for Unreal Engine. So, maybe if you want to make your own flying futuristic shenanigans - I can suggest this as a "starter pack" 😉
(P.S.: for those unfamiliar, Unreal Engine is free to download, use, and produce games, royalties only if incomes above 1 Mil)
ScreenShot00036titleSE031920-1920x1080-731fc9a7789265d9a4d652077dd504c0.jpg
https://www.unrealengine.com/marketplace/en-U … -and-flying-vol

Some videos from demo maps included in asset:
https://youtu.be/PatJVOXFuLg
https://youtu.be/_Za-yRKGZ2c
https://youtu.be/Bn7KnszTYsQ

Is childhood over??? Naah... Of course not 😀

Reply 42 of 58, by DracoNihil

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I was about to ask about that as well when someone linked me to the Steam storepage.

A couple posts earlier in the thread Voidpoint was mentioned but I'd be very curious if the author was hired by Ziggurat to work on this as a paid project.

There's probably no way Fury³ or Hellbender will get re-released because I think Microsoft owns the IP for those two titles even though Terminal Reality was the developer. You can run the Fury³ POD files in Terminal Velocity though, you just have to write your own episode definition file for the engine to read from. And Fury³'s POD file should be loaded BEFORE Terminal Velocity's POD.

I would hope this "Boosted Edition" will still allow people to define POD load orders and new episode definitions so this trick would atleast work with it.

“I am the dragon without a name…”
― Κυνικός Δράκων

Reply 43 of 58, by filipetolhuizen

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This looks great. I'm really looking forward to play TV on a higher resolution. The Mac version goes up to 1024x768 which looks awesome, but emulation hasn't advanced much lately and I still haven't been able to bring my old mac back to life. The Terminal Recall engine remake also seems to have stalled with a non-working build since 09/2022.

Reply 44 of 58, by StrikerMan780

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Just wanted to share a video of TerminalFury's progress: https://www.youtube.com/watch?v=XMpJbu7_kwk

Just so people know I'm not just sitting around doing nothing. I still have no ETA, but progress is being made as I learn more about programming, the game, etc.

Reply 45 of 58, by RetroGamer4Ever

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It's looking great to me. It's a shame that Microsoft did nothing with this IP after the Windows 95/98 period, cause it could have been a great IP to use for early Windows XP gaming.

Reply 46 of 58, by StrikerMan780

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I have brightmap/bright pixel support working in TerminalFury's OpenGL renderer. This means we're now at feature parity with the old software renderer.
tfury_2024-05-05_07-11-08.png
tfury_2024-05-06_04-50-23.png
tfury_2024-05-07_11-05-00.png

Reply 47 of 58, by StrikerMan780

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Here's a short GIF of it running at the original 640x480, with the cut "polygon explosion" effects restored.
tfury_2024-05-13_09-49-07.gif

Reply 48 of 58, by gerwin

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Glad to see your project is still going. I thought maybe it had fused with the "boosted edition". From what I see your version adds many neat features. And since the boosted edition does not like my Sidewinder Joystick, it is good to have another option in the future.

--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul

Reply 49 of 58, by StrikerMan780

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You'll be happy to know that TerminalFury supports SideWinder joysticks. In fact, it's what I use during development. The Sidewinder 3D Pro to be specific, with a USB converter.

Reply 50 of 58, by gerwin

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StrikerMan780 wrote on 2024-05-22, 13:41:

You'll be happy to know that TerminalFury supports SideWinder joysticks. In fact, it's what I use during development. The Sidewinder 3D Pro to be specific, with a USB converter.

Good to hear that. It is also ironic that the Boosted Edition malfunctions in this way (since the last patch, that is), as this series of games was even associated with the Sidewinder. For example:
https://www.mobygames.com/game/630/fury3/

Innovations
This was the first game to specifically support the Microsoft Sidewinder digital Joystick.

I use the "Precision Pro" myself, with the game-port to USB dongle it was packaged with.

--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul

Reply 51 of 58, by StrikerMan780

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You're going to like the fact that I just ordered a Precision Pro for configuration and testing, then.

Also, I have an update video for everyone: https://www.youtube.com/watch?v=wsWCQd0vMYc

(Any chance the owners of this forum could look into a video embedding feature?)

Reply 52 of 58, by DracoNihil

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Considering I can no longer run the original Hellbender under Wine anymore due to severe regressions that have been happening lately; I guess this is my only resort to being able to run Hellbender at all apart from trying to get PCem setup.

“I am the dragon without a name…”
― Κυνικός Δράκων

Reply 53 of 58, by StrikerMan780

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Just as long as the system is OpenGL 3.0 capable, you should be good. At first, it'll only be a windows build, but I do eventually want to port to other platforms.

Reply 54 of 58, by gerwin

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StrikerMan780 wrote on 2024-06-05, 22:20:

You're going to like the fact that I just ordered a Precision Pro for configuration and testing, then.

Also, I have an update video for everyone: https://www.youtube.com/watch?v=wsWCQd0vMYc

(Any chance the owners of this forum could look into a video embedding feature?)

Thanks for the updates. Good to see how support for the earlier TV/Fury3 games has progressed, in such a short time.

Wonder how you like the Precision Pro. The ergonomics are quite different compared to the 3D Pro. But the Precision Pro is no longer pure DOS compatible IIRC.

--> ISA Soundcard Overview // Doom MBF 2.04 // SetMul

Reply 55 of 58, by DracoNihil

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StrikerMan780 wrote on 2024-06-06, 14:59:

Just as long as the system is OpenGL 3.0 capable, you should be good. At first, it'll only be a windows build, but I do eventually want to port to other platforms.

The Intel Iris Pro 580 drivers for Linux supports OpenGL 4.6 in both Core and Compatibility profile contexts. I also support Vulkan 1.3 as well.

Legacy OpenGL stuff works just fine too, even 16-bit (RGB-565) visuals.

“I am the dragon without a name…”
― Κυνικός Δράκων

Reply 56 of 58, by StrikerMan780

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gerwin wrote on 2024-06-06, 21:41:

Wonder how you like the Precision Pro. The ergonomics are quite different compared to the 3D Pro. But the Precision Pro is no longer pure DOS compatible IIRC.

It's pretty good. Just got it on monday, and got a profile configured for it. It's got a lot less travel than the 3D Pro, but it's still a pretty good joystick. Not sure if I like it quite as much as the 3D Pro or my Saitek x52 (non-pro edition), but that could be nostalgia speaking.

BTW, making progress on Fury3 support: tfury_2024-06-26_22-17-06.png