First post, by vlbastos
Hi again! I don't know if it's possible, but could you add a new texture filtering option that would use xBRZ (2xBRZ, 3xBRZ, 4xBRZ, 5xBRZ) on textures? That would effectively upscale all textures using xBRZ.
I'm asking this because it was done in some emulators (PPSSPP most notably, see below), and it's great in some games.
Here's the whole Git thread discussing this implementation:
https://github.com/hrydgard/ppsspp/issues/1468
Here's the guy saying he hacked HQ4x support into the texture decoder of PPSSPP:
https://github.com/hrydgard/ppsspp/issues/146 … omment-17177547
Here's the guy saying he integrated xBRZ instead of HQ4x and it looked great:
https://github.com/hrydgard/ppsspp/issues/146 … omment-17193614