Hiddenevil wrote on 2023-08-28, 00:55:
I suspect Morrowind will push it, but not to that extent. I'm certainly seeing some indication that resources are being eaten up. But I don't think that's CPU related, as it's a 1.6Ghz P4, more than ample for the game surely.
Some day I'd love to do some serious benchmarking of Morrowind, but it's been my understanding that it's a very CPU dependent game. I don't know if it prefers P4s or Athlons. There's a lot going on in the game world that the CPU is keeping up with, plus the whole scripting system that it uses. It might respond well to DDR/Rambus vs SDRAM but I've never seen anybody actually quantify that.
Morrowind was a hardware torture test at the time of it's release. It was also an obsession for a sizable niche of players, and it's a very different game from most, so I think it really needed some attention from the hardware review sites but it didn't get it. Review sites prefer to test games that have a built in benchmark. This is unfortunate because it's hard to infer how Morrowind will perform based on generic FPS benchmarks from Quake 3 or whatever.
It's easy to find lots of anecdotes from players, but those stories are all over the place.
I think your CPU is reasonable but it's not overwhelming for this game.
I would upgrade the RAM. I never played with only 256MB but I'd expect to see a lot of stutters from disk activity, and it might crash a lot. Morrowind has a memory leak so having more memory alleviates that.
When I was playing this game, I had a good experience with 1GB but when I tried running it with ~500GB occupied by a background process, it crashed like crazy. I had some mods though.
A reliable trigger for the memory leak seems to be reloading. If you reload a few times, it will crash.