I'm sorry Dominus, but isn't this nitpicking? I admit I was mistakable, maybe even a little bit silly in the inital post, and if I would have foreseen this, I would have expressed it in another - more "earnest" way... (okay, let's nitpick a little:)
Dominus wrote:Origin never went bancrupt (it was disbanded by the owner EA), Lucas Arts didn't go bancrupt.
I knew. That's just what I wrote. Please read the whole post.
Dominus wrote:It's just that you wrote
that finally ruined the developing studio
even when you wrote that it was a bloomy overstatement it is still just not true.
Right! But the whole sentence was a question:
Which other old games do you remember, that had those expensive, totally out-of-budget, crazy ingame videos with real persons (humans) that finally ruined the developing studio?
This indeed suggests that the developing studios of the mentioned games are meant, but in a strict sense it does not say it.
Again: I think that life video acting in games reduced or almost died out also because of financial reasons. CG cutscenes became more capable and finally cheaper. This is a hypothesis, and I have no strong evidence for it, but that is why I asked (apart of some nostalgia) , and, as you can see, I also gave at least a few numbers and information... As far as I've understood dh4rm4 has another opinion. Fine. But as he was the first who demanded evidence in a threat whose subject was at the start not that serious, I think he now should substantiate his opinion a little. If possible not with examples from the music industry.