myne wrote on 2023-11-21, 21:45:Wait, are you just talking about the generic mixed w95/dos cd versions?
I was thinking "Pentium edition" was special somehow.
If […]
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Wait, are you just talking about the generic mixed w95/dos cd versions?
I was thinking "Pentium edition" was special somehow.
If yes, then it really shouldn't take me long to do.
iirc gbl used same patch but mercs used another.
Would you share the patch, and make changes to the powershell (if you are changing it, put placeholder file names for stuff I didn't yet share).
Mercenaries is done, works quite well in both the HW and SW modes but requires different DxWnd profiles. Somehow modern DDraw API (or my driver, or every driver) messes the SW graphics when not using EMULATEONLY DirectDraw mode (So if you are making a PS1 remember to add both and both as a shortcut).
For GBL, it's a little rough. I got a "unsatisfactory" working game: the initial window is 640x480, run the mission and exit and it goes to 320x200 or 640x480 whatever was selected in a zoomed in form. But the changes I made, it seems if implemented properly the whole Battlezone editions can be implemented in the same way.
I also have two more versions of Mech2, both using Glide, one was for 31st CC (Enhanced Positional Sound and Video) and for Mercenaries (3dfx edition probably), both of which work.
previously known as Discrete_BOB_058