Reply 20 of 24, by almeath
Thanks for the positive feedback. I personally never had much luck getting OpenGlide to work in a stable manner in macOS, even with my custom patched version. It does continue to function under macOS 14 Sonoma, but there are quite a few glitches in most games, including missing textures and crashes. Because of this, I ended up patching the "DOSBox Pure" version of the 3dfx software emulation into my custom build. I found that it worked much better compared to other variations of the patch. I personally recommend only using this 'software' emulation as opposed to the hardware-passthrough via OpenGlide. I can verify that it works well in most games I have tested in a Windows 95 and 98 environment. Even games that were proving difficult like Need for Speed 2 ended up running.
You might also want to take a look at some other variants of DOSBox that are being actively developed, as I see that a newer version of the 3dfx software-based emulation has recently made its way into one of them, but it is not yet in the release build. If you are using Apple Silicon, then that version of DOSBox will be a more future-proof approach than using my Intel-only SVN build, which I will likely not develop any further.
DOSBox SVN for macOS (x86-64) - customized with Munt MT-32, Nuked OPL3, 3dfx Voodoo, Extra RAM, Large HD, and more.
https://github.com/almeath/DOSBox-SVN-64-bit-for-macOS