Reply 100 of 315, by RaVeN-05
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Previous Build acts same as latest.
All builds hardlock before any 3d scene race popups .
Previous Build acts same as latest.
All builds hardlock before any 3d scene race popups .
Credits should be under options.
New build no logging:
https://1drv.ms/u/s!As-dKk-N73dSl0AMo-Zu9Ad0nTvO
MD5: 09466c57251ac306f1b8748c47aa4663
I'll get you the old build without logging as well.
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda
I'll also try to get this wrapper to work with RReady. Might help me debug it.
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda
Having problems with getting it to work with RReady.
Could you run a test. Start it up and leave it alone so the demo starts up (or locks up). Wait 15 s and then kill it.
Try it with both versions with logging enabled,
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda
Something really odd start happening on my PC.
the game often can't startup it crashes right before main menu.
but when it rarely startups , credits works ok menu navigation ok.
and now every build works fast without slowdowns =0 wtf.
the log which is successful is when i left game as is, and after 16 seconds demo starts, nothing new music and black screen.
i keep it for 3 minutes maybe and still nothing.
Thanks for that. Are you out of disk space?
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda
Or is the log file locked? Alternatively the installation might've become corrupted. Or the dlls might be mixed up.
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda
I actually uploaded two (2) different versions without logging. This could be what you're running.
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda
I can't check logs out right now, but will first thing tomorrow.
Thanks for the shoutout in your livestream.
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda
This should run reliably and in slo-mo:
https://1drv.ms/u/s!As-dKk-N73dSl0QMo-Zu9Ad0nTvO
MD5: 7686e587fa0c35057e8573a425adcb37
I really need to get this going with RReady.
[EDIT] RReady need to be modified to work with v2k.RReady. There're dependencies between RReady's redline.dll and verite.dll that the original drivers don't have.
Windows DLL loading paths mean RReady's verite.dll is looks for these in v2k.RReady's redline.dll and doesn't find them.
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda
This is a much more interesting test:
https://1drv.ms/u/s!As-dKk-N73dSl0UMo-Zu9Ad0nTvO
MD5 : 500d9feba3a7ff87d66f6b992a2d209a
It directly passes the F1's RRedline callback function to the native drivers. RReady can't handle this directly because the parameter passing convention is different between an RRedline 2.0 app and 1.0. You could try this to see if it works. I don't think it will. I think it'll crash even more spectacularly than before. But at this point it's worth a shot.
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda
ones with direct pass is hangs same as previous builds, the major difference its draw menu once and do not update it, i heard of tics that decreases time to start demoplay but i can\t see it.
the demo should start but nothing happens black screen without music.
the others build acts the same, black screen and music.
Thanks Raven. Does 001 run reliably?
I'm putting this on hold for now. Need to spend more time on Speedy 3d.
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda
001 still slow but faster than other builds
Try this:
https://1drv.ms/u/s!As-dKk-N73dSl0cMo-Zu9Ad0nTvO
MD5: 1d4774b09caaaf359cb6b2a670fcc2e4
This I think should work very slowly, but it should work better than before.
V_AddToCmdList_ . V2k.RReady moves implements this by calling V_AddToCmdList (in the driver). This is where it gets hairy. With full fat RReady, this works because the base V_AddToCmdList detects forumula 1 is running and when the list is full calls the callback correctly. With v2k.RReady, the base V_AddToCmdList doesn't know about handling the spillover differently and I think this is what causes the problem.
This build flushes every V_AddToCmdList_ using the callback before calling the base V_AddToCmdList. It'll be very slow, the 3D parts. The list is used to batch commands. WIth this every single command gets flushed killing the asynchronouse (parallel) operation of the Verité.
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda
This do not produce any logs.
Credits very slow.
Menu and demo counts almost exact to real world time (seconds tics).
Demo still show nothing( black screen).
And no music after fade screen to black.
Do you hear any sound from the cars in the demo? The commentary for instance? I'll get you a new version soon. I'll need timing stats for the demos again.
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda
Thanks dude for all the testing.
https://1drv.ms/u/s!As-dKk-N73dSl0kMo-Zu9Ad0nTvO
MD5: 7a1bcce9ced80850aeb56a313513368c
Could you time this and see if it's the same?
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda
While demo tries to play, only music I hear and black screen.
When I try to start quick race I hear announcer only once before entire screen goes black.
This version works faster than any before.
One more for grinding. If this runs, the 3D sections will have weird textures.
I actually had a crash while adding F1 support during demo/race/quick race sections right around where you're having crashes now. This was caused by paletted textures being loaded and selected. In F1 the dimensions of the textures are handled differently and with paletted ones there's yet another correction. Oddly enough the menus render just fine with an actual Verité board without the correction. WIth RReady the menus don't render correctly without the non-paletted adjustment. The menus aren't paletted. In any case I can't reproduce it with regular RReady anymore by breaking things, probably because I can't remember the exact cause.
But I do remember it was caused by paletted textures. So what I've done here is, in redline.dll is skipped loading paletted textures . The command is ignored. The 3D sections use a lot of paletted textures. VL_InstallTextureMap_ will do nothing if the texture's paletted (hopefully). If this works you'll have a funky coloured 3D section and the game should run.
https://1drv.ms/u/s!As-dKk-N73dSl00Mo-Zu9Ad0nTvO
MD5: c4861fb2fadec9bc33c4f57e12dff7fc
Developer of RReady - Rendition Verité Wrapper.
https://www.youtube.com/@sharangadayananda