First post, by Scythifuge
- Rank
- Oldbie
Greetings,
I just installed Strahd's Possession on an Intel socket 7 board with a Pentium 166 MMX, 64MB RAM, and an AWE32 (CT2760 and has a Wave Blaster attached) alongside an MPU-IPC-T with a Sound Canvas and an MT-32 connected to it. The game is installed in c:\rloft on a CF card in an IDE adapter.
Install detects and sets up a Sound Blaster 16 and General MIDI. However, when I start the game, the intro graphics appear and when the sound is set to start playing, the game crashes to DOS. I cannot read if there is an error because you can still see parts of the game graphics, just distorted and the prompt/letters/numbers/characters are all very large and distorted. The system isn't locked up, just everything is large and garbled. If I set the game to have no sound, the intro plays, and I game create characters and play the game.
Autoexec is:
SET SOUND=C:\SB16
SET BLASTER=A220 I5 D1 H7 P300 E620 T6
SET MIDI=SYNTH:1 MAP:E MODE:0
C:\SB16\DIAGNOSE /S
C:\SB16\AWEUTIL /S
C:\SB16\SB16SET /P /Q
Here is what I have tried:
1. Reduced the RAM to a single 16MB module.
2. Removed the cache.
3. Moved the AWE32 to a different slot and also tried removing the AWE32 and replaced it with some other form of Sound Blaster 16.
4. Removed everything but the video card, the AWE32, and the MPU-IPC-T.
5. Screwed around in the BIOS reserving IRQs for ISA and things like that.
The next things I am going to try are changing the high DMA to 5 because I seem to recall that it usually is set to 5, and lower the EMS from 16mb to 8mb. Other than that, I have no idea what else to try. The mobo has integrated Vibra16, but that is disabled in the BIOS. I have attached a pic of what my mobo looks like, as I do not know the name of it other than it is an Intel from a Gateway PC.
As usual, no matter what retro system I build, there is invariably a weird, uncommon or rare issue with a game or games or a part. As always, any help and advice will be greatly appreciated!
Scythifuge