VOGONS


First post, by vlad54rus

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Rank Newbie
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Newbie

Just noticed this behavior, games get capped by Vsync when window covers whole screen. Dege, have you considered enabling DXGI_PRESENT_ALLOW_TEARING flag for windowed modes?

Reply 1 of 1, by Dege

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Rank l33t
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l33t

I remember wanting to add it but dgVoodoo did not support _FLIP mode swapchains back then which is required for ALLOW_TEARING.

Anyway, I've just added support for that, and it seems to work. Fake fullscreen runs uncapped.
(DX11 with default or non-FLIP presentation models doesn't have that flag of course)