Pillars of Eternity II: Deadfire
I played through the first game last year, and although I really didn't like it the first few times I played it, I eventually got hooked and blasted through the entire game in just a couple of months (just under 70 hours to do nearly everything!). It was an awesome game, so I've been looking forward to playing the sequel.
Just like with PoE, I'm using a full custom party by hiring adventurers at the first tavern you find. This game makes it easier than the first game, because the party size has been reduced from six to five (boo!), and because you easily earn enough money just by following the plot to hire four characters once you reach the first tavern. I wanted to recreate my party from PoE (Fighter, Paladin, Barbarian, Priest, Rogue, Wizard), but since you can only have four companions, I decided to drop the Barbarian... which was fine, because the coolest thing about the Barbarian from the first game was nerfed (carnage ability).
So far, this is quite an improvement over the already excellent PoE! The graphics are MUCH better, and character building is a lot more involved. You can multiclass characters, and can select subclasses that provide bonuses and penalties over the standard classes. I imagine it would be pretty cool to replay the game with different parties, and really minmax certain classes. It still carries over the system from PoE, where there are really no dump stats and every attribute is useful in one way or another for every class.
It's also got a much better opening. The biggest problem with getting into PoE, imo, is that you have to play through a somewhat lengthy intro that basically has nothing to do with the rest of the game, and then after that it immediately sticks you in a big, boring town with a big, somewhat difficult dungeon under it. I suspect a LOT of people didn't get much further into the game. In PoE II, you play a brief intro in which you are shipwrecked, and then you're immediately off exploring an island with plenty of stuff to find and do.
Unlike PoE, the game now even has a turn-based combat mode for people who hate RTwP, though thanks to playing through Baldur's Gate, Icewind Dale, and PoE over the last 2-3 years, I can now appreciate RTwP and that's how I'm playing PoE2. Very nice so far.