First post, by Demolition-Man
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Hi,
that can be cleared up quickly. When the usual suspects talk about the Creative sound cards (DSP 4.16) being completely bug-free in their videos, they are only referring to the hanging note bug. Correctly?
The stuttering bug affects all SB16/AWE32/SB32/AWE64?
Duke3D causes problems with MIDI and effects above 11KHz. TIE Fighter (CD) literally stops (intro) when you operate a daughterboard on Creative sound cards. DOTT becomes speed sensitive with General MIDI in combination with a Creative card and so on.
How do you get bug-free MIDI in conjunction with a SB32 Creative card? The only solution is a second sound card as a MIDI carrier?
I have a setup like this, with an SB16 and an Aztech card. It works well with UNISOUND, and solves all of the problems mentioned above, but leads to other bugs. For example, a new variant of a hanging note bug.^^
But now my question to you: What do you do if you have an SB32 and want to use AWEUTIL? Does this work in conjunction with UNISOUND? Can you also use another sound card as a MIDI carrier with an AWE32/SB32, with the original drivers or UNISOUND? Or both?
Nevertheless, I still have a question about the setup with the CHiLL and Phil adapter. Can you operate a joystick and MIDI at the same time via the game port? As far as I know, this is possible. But what options are there to split the game port? Simple Y adapters generally do not work, and the Y splitter from serdashop is sold out. Here in Germany there doesn't seem to be anything else like this to buy, and I can't make it myself.
Thanks and regards!