ux-3 wrote on 2024-06-25, 07:03:
- What are the most demanding 'pure DOS and only pure DOS games'? Will a Pentium mmx @266 be able to run them?
Quite some demanding games I can think of TNG: A Final Unity and Toonstruck.
These aren't 3D FPS games, but they do contain FMVs (full-motion videos) and support SVGA resolution at some point.
Especially Toonstruck is a game I never could get run smoothly with highest available video quality setting (FMVs).
Maybe it was because VBE graphics was unaccelerated and too CPU intensive for my PC, not sure.
ux-3 wrote on 2024-06-25, 07:03:
Well, I don't even have win95. Are there actually games that only run on Win95?
There surely are (not sure how many). Windows 95 and 98 have some subtle differences.
Windows 95 was made in pre-DirectX days and originally had non-DirectX drivers.
The location of files is also a bit different. Windows 95 was a lot like Windows 3.1x still and had used C:\WINDOWS\SYSTEM directory a lot.
Windows 98 had moved on to use C:\WINDOWS\SYSTEM32 folder for most of the sophisticated stuff instead.
Registry use had increased a lot in Windows 98. So there might be issues with applications that.
On a side note, there's also a generational difference. Windows 95 was part of the 16-Bit era, still.
Gamers had played with their SNES or Sega Genesis, still and enjoyed dialing into BBSes or services CompuServe, XBand etc..
In the Windows 95 days, Windows 3.1 drivers and Windows 3.1 software were still in wide use.
Windows 95 often was used to continue using the older technology as a backend.
DOS drivers, Windows 3.1 drivers (*.386, *.DRV) and older network technologies.
Windows 98/98SE was 32-Bit era.
BBSes and pioneering online services like CompuServe were nearly all dead.
ISDN technology no longer was cutting edge, it was soon to be superseded by DSL.
Windows 95 was looking dated and most hardware was using Windows 9x drivers (VXDs), with focus on WDM type.
Old 16-Bit Windows programs were on the decline, TCP/IP and RJ45 networks were the dominant technology.
Windows 3.1 was dying out. IDE/ATAPI CD-ROM drives and USB became the norm.
So yeah, Windows 95 and 98 are technological quite similar but the devil lies in the detail.
Just like Windows Me is still part of Windows 9x family in theory, but behaves very different in some ways.
Edit: Technologies such as WinG and WINDIB might be more compatible with Windows 95 (RTM, I mean).
DCI and DCI32 might be supported by Windows 95, still, with the appropriate graphics drivers;
Windows 3.1 or early Win 95 graphics drivers, respectively, I mean.
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