Reply 6120 of 6985, by Namrok
ChrisK wrote on 2024-07-11, 10:21:Started to replay Half Life 2 recently. Could swear I've never played most of the game (although I have, I know it!), because mo […]
Started to replay Half Life 2 recently.
Could swear I've never played most of the game (although I have, I know it!), because most places and scenes didn't trigger any neural responses.
So, either I'm just getting old or the game wasn't that remarkable back then.
Considering many annoying situations, the overall gameplay and at times boring and artificially lenghtened leveldesign I'd tend to choose the latter option. Or is it just older me?
Sure it got many (for its time) fresh ideas of interacting with the environment but compared to the original Half Life I'd rate it well below that.Other than that played through the original Doom (played via gzdoom for the sake of reducing eye-illness), Quake 2 & Unreal (both on "original" hardware aka V2-SLI), and some more.
Seems I'm in a phase of replaying all those old titles of childhood rather than exploring new stuff.
I felt that way about Half-Life 2 at the time it released. I remember getting into lengthy arguments with friends in college about it. I was adamant that HL2 was worse than HL1. Less interesting and more repetitive combat encounters, gimmicky physics/vehicle based sections, and the overall arc of the game seemed to follow no sensible arc. It was just a series of random and disjointed units. Which I later came to discover was exactly what they were as "making of" documentaries started coming out covering how different teams worked on different series of levels, with almost no communication between them, and no coordination about how their work fit into a larger picture. In the end they just stitched up whatever they had and called it a game. The writers that put down the narrative threads through it all truly worked miracles.
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