First post, by bimole
Hi,
I've noticed audible difference between in-game music and MIDI files played with WMP (on Windows 95 and 98).
MIDI files are extracted directly fron the duke3d.grp file so they should be exactly the same as those played in the game.
Here is the description of this effect :
The right/left panned parts in the music are very quiet in the game so that thay may be sometimes inaudible.
This is particularly noticeable on "Watrwld1.mid", the soundtrack of Toxic Dump (E1L4) where you can hear panned harp arpeggios.
With the MIDI files in WMP, the panning effect is correct and you can hear all left-to-right-to left arpeggios notes.
In the game, left and right panned parts of arpeggios are very quiet so that you clearly hear only the "centered" notes of the arpeggios.
This is the same with other soundtracks, the sound is attenuated when it is panned in DN3D, but sounds OK in WMP.
This phenomenon happens with different platforms/sound cards using the same GM softsynth, Brooktree/Rockwell Wavestream :
- on an old Packard Bell PI 233MMX & 430VX plateform computer equipped with an ISA sound card (AZTECH AZT2320 chip)
- on a PIII i815e plateform with a Rockwell Riptide PCI sound/modem card (Rockwell RACC010 chip)
- on a virtual machine : the above Packard Bell machine "clone" on 86box with an emulation of Crystal CS4236b sound card (also Wavestream "compatible")
I have also tested with a Sound Blaster Audigy. The music is played in the same manner in the game or in WMP.
So this seems to be related to this very softsynth, Wavestream.
Has anybody already experienced this problem ? With this softsynth or another one ?