AquaNox wrote on 2024-07-14, 19:39:
It was thin indeed, although it surprises how in only two years since the release of the Geforce 3 it began to become a requirement for some games to support pixel shading-capable GPUs.
In late 2003 we already had Silent Hill 3, DX Invisible War and Prince of Persia: Sands of Time, all of these could not work properly with PCs sporting a Geforce 2 or similar GPUs, and in 2005 many, if not most of the big releases required a Geforce 3 / Geforce 4+ card or equivalent ATI card (I can count at least a dozen of titles).
yeah, in 2003 you definitely needed a DX8-class GPU to play everything. but i'd say that CPU requirements were rising much steeper than GPU requirements in 2001-2002, and developers seemed to focus on other things than using pixel shaders. ut2003 was a good example, being a late 2002 game with DX7-class visuals, but a very harsh CPU requirement for the time.
one question that never seems to be asked is, how much did the geforce 4 ti's directx 8.0a support matter in practice? i know there is a big title where the radeon 8500's 8.1 support mattered - battlefield 2, which won't run on geforce 4 ti. never really understood that, because the game is not that much of a graphical leap over its predecessors.