Malik wrote on 2024-07-27, 22:47:
Nowadays, you can tack on the motion capture sensors on even the programmers' and other staff of the developers faces
Sure, but if you expect an Anthony Hopkins-worthy performance from regular people working on the game, you are mistaken.
I like seeing professional actors performing in video games. John Noble had a great role in "L.A. Noire", for example. We are not at a point where AI can just simulate a real professional presenting emotions on camera. Sure, you can tell it to try, but a human can still see and hear if it's the real actor or a simulated copy. There are small glitches here and there, in the audio or the video. AI is just a soulless imitation of a human being, nothing more than that.
Of course studios try to capitalize on that. Why pay real people to act in videogames when you can just generate a 75%-accurate version of them? That's good enough for most gamers and saves a lot of money. Morally, it's not a direction our society should steer to, though. I hope laws will be made in the future, protecting these actors and putting a brake on soulless AI content.