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Black and White 2 crash

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First post, by X3N0N

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Hi all, not sure where to post this but currently i noticed a huge performance gain with DgVoodoo2 in Black and White 2 game with DirectX 12 ( 11 or 12 feature level ) but problem is, the game crashes on the outskirts of every land during the rotation ( AMD driver crashes actually with black screen ), the GPU is Rx 7900 XT, playing with Dx11 has terrible performance but doesn't crash
Im not sure how to generate the dmp file for it and report it here

Reply 1 of 6, by Dege

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Actually I have that game. Is there a way I could check it out myself? Like a savegame + some step-by-step to reach the point where it should crash.

Reply 2 of 6, by X3N0N

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Sure i can give you save files, but basically go to any area ( havent tested every land but the second japanese where the Seven Great Samurai quest is ) there's the problem on the right side or outskirts of the lands, happened also on tutorial land too or just play the game with Dx12 either 11 or 12 feature level from the beggining
Is there a discord server for this?

Reply 3 of 6, by X3N0N

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Sorry for double post: Install also Fan Patch 1.42 with 1.1 and 1.2

Reply 4 of 6, by Dege

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I installed it and had a look into it with the DX12 debug layer enabled but it did not report any error.
I enabled GPU based validation to hunt for shader OOB accesses but none was reported either. However I started to get crashes because the game always ran out from the 2GB address space.

So, though it's a bit weird, you could check out what happens if you patch the executable to be 4GB-aware.

Reply 5 of 6, by Squall Leonhart

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This is an ongoing driver problem on AMD's side, PAL is using excessive memory that causes address space exhaustion too early.

Reply 6 of 6, by X3N0N

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Dege wrote on 2024-08-14, 12:43:

I installed it and had a look into it with the DX12 debug layer enabled but it did not report any error.
I enabled GPU based validation to hunt for shader OOB accesses but none was reported either. However I started to get crashes because the game always ran out from the 2GB address space.

So, though it's a bit weird, you could check out what happens if you patch the executable to be 4GB-aware.

Yea i have patched it with 4gb aware, i was actually playing with Redux mod but that shouldn't cause the issue with DgVoodoo2 so idk, if you also get crashes there then its the mod not the game i guess
Will test without the Redux