Finished Deus Ex: Mankind Divided. Didn't enjoy it as much as Human Revolution, but it wasn't a bad game either. The story felt a bit disjointed, and it didn't really seem like Adam accomplished all that much. I did like that the ending depicted the consequences of your actions throughout the game via Eliza's news report. Despite the lackluster main plot, many of the side quests were really well made. I especially liked the one where you're helping some detective solve a murder mystery. There's another one with the underground newspaper that has some interesting implications later on, depending on how you handle it.
Gameplay wise, there are a few improvements from DX:HR, such as being able to perform stealth takedowns from behind cover. These look great, and when executed properly, Adam will automatically hide the now unconscious opponent out of sight. The hacking mini game has some new additions as well, like the "fog of war" stuff, but it's mostly the same as before. There are also more ways to upgrade and customize weapons now, using the new crafting system. Other than that, the core gameplay is very similar to Human Revolution. Lastly, there is only one mandatory boss encounter (at the very end of the game) and even that fight can be resolved non-lethally, if so desired.
As mentioned before, I was a bit disappointed by the absence of NPCs from DX:HR. Sarif is the only one who makes an extended appearance (via video calls) as he's tied to a quest related to the new augmentations. As for Malik, you can find a small gift from her in your apartment after coming back from a certain mission, but she doesn't appear in the game otherwise. Megan is mentioned in several conversations, and you do eventually find out what she's been up to, but Adam never directly interacts with her. Pritchard isn't present in the main story, aside from a brief mention, but there's a separate DLC where you can help him out with some stuff (I haven't played this yet, just read the description in the DLC menu).
The new NPCs that you interact with are mostly fine, and the cast has been greatly expanded compared to the first game. However, there's less development for individual characters due to the game having so many of them now. Also, maybe it's just me, but I felt that Adam had a better connection and rapport with his crew from Human Revolution. Regarding the adversaries, I did like the more prominent roles that Page and Manderley play here.
Overall, I would still recommend the game, but it's clear that this was meant to be the second part of a trilogy. Unfortunately, we didn't get the final installment, and with the publishing rights now sitting with Embracer, I wonder if we ever will. Apparently, they recently canceled the third game and fired many of the developers.