First post, by dccs
- Rank
- Newbie
So this is a jet fighter game from Innerloop Studios (they also used this game engine for IGI 1 and 2), it uses Glide 2 for the hardware-accelerated renderer, and that's the one I'm using. However, when the "Terrain Objects" graphical option is anything different from minimum, the game lags way too much to almost single digits when looking at the ground, making it unplayable. Is there any solution for it?